Vivian Meazza
|
e6fb203302
|
Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:35:33 +01:00 |
|
Vivian Meazza
|
8de4541994
|
Use generic reflection map as a place-holder.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-03-31 21:30:50 +01:00 |
|
Vivian Meazza
|
b100c8b4b6
|
Correct typo.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-02-22 22:29:32 +00:00 |
|
vmmeazza
|
7b73c9732a
|
Remove redundant text
|
2010-04-08 21:32:47 +00:00 |
|
fredb
|
bbdf4694ad
|
Fix line endings
|
2010-04-07 21:09:48 +00:00 |
|
vmmeazza
|
1b49358d0d
|
Add mapping and noise
|
2010-04-02 14:02:48 +00:00 |
|
vmmeazza
|
f71d794866
|
Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
|
2010-03-31 09:11:44 +00:00 |
|
vmmeazza
|
2c825cbef2
|
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
|
2010-03-28 11:17:51 +00:00 |
|