Thorsten Renk
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0791c66c5f
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
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Erik Hofman
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727c3feb11
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specify the shader version (default is 1.0): reported by glslangValidator
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2016-08-03 09:31:07 +02:00 |
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Thorsten Renk
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cbc851d415
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
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Thorsten Renk
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7ab9b4be4f
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Reduce ALS surface light core desaturation for better color recognition (suggested by HHS)
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2016-01-10 09:42:04 +02:00 |
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Thorsten Renk
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d6659667aa
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Bugfix - NVIDIA drivers are waaay too tolerant...
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2015-12-30 13:14:00 +02:00 |
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Thorsten Renk
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3dc8b32f67
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De-saturating the core of ALS surface and runway lights as suggested by Gilberto Agostinho
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2015-12-29 11:53:46 +02:00 |
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Stuart Buchanan
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281469611b
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Fixed directional lighting.
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2015-01-05 20:49:40 +00:00 |
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Thorsten Renk
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bd6d46a63c
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Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
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2014-10-24 09:36:03 +03:00 |
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Thorsten Renk
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5c0a0d2305
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mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
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2014-10-16 10:24:27 +03:00 |
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