Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
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Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
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Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
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See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Fernando García Liñán
c4d19877cf
HDR: Significant update
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- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
9b9ae5cf38
HDR pipeline: even better atmospheric scattering
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Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
9eaef501c7
HDR pipeline: a lot of improvements to atmospheric scattering
2021-07-26 12:11:37 +02:00