1
0
Fork 0
Commit graph

82 commits

Author SHA1 Message Date
mfranz
072610c001 aircraft.steering: redefine the controls.applyBrakes() wrapper, too.
If this isn't what the aircraft developer wants, then s/he can still
redefine it again afterwards.
2007-05-08 14:22:54 +00:00
mfranz
6b533c19a9 add class that implements differential braking with rudder input 2007-05-08 09:52:13 +00:00
mfranz
24b8156e9f HUD: only consider i/I/H presses when a HUD is displayed 2007-05-01 19:36:41 +00:00
mfranz
47f5e58005 can't hurt to initialized light.endstate (state after number of sequences) 2007-04-06 21:53:46 +00:00
mfranz
5471f0cd5b - remove hack around Nasal bug, which is already fixed
- add second optional argument to light.blink() method, which
  defines which state should be set after the end of the sequences
  (defaults: 0)
2007-04-06 21:33:22 +00:00
mfranz
c331a49dea add optional argument to blink() method:
blink()  ... set signal generator to unlimited blinking
blink(3) ... set signal generator to blinking only 3 sequences
             after turning the switch on.
2007-04-06 20:03:47 +00:00
mfranz
4ebd876c85 - move all module initialization code into one-shot listener
- initialize /sim/time/delta-realtime-sec, so that the lowpass filter doesn't
  complain if it's starter eraly (of course the results won't be correct
  until the delta is real)
2007-02-08 18:42:02 +00:00
mfranz
caf96d76c8 minor documentation fix 2007-02-07 17:06:52 +00:00
mfranz
04de5c67c8 - add all entries in /sim/aircraft-data/path[*] to the save-list, so that one
can also write

      <sim>
          <aircraft-data>
              <path>/sim/author</path>
              <path>/sim/description</path>
              <path>/sim/rtatus</path>
          </aircraft-data>
      </sim>

  in a *-set.xml file instead of using Nasal (aircraft.data.add("/sim/author", ...)
- s/timeN/node/ to match the pattern described in the head comment
- make listener on-shot
2007-01-26 23:33:25 +00:00
mfranz
e3d90ee46c - don't prepend underscore to aircraft names (this was a leftover from
versions that wrote that name to the property tree)
- move HUD part to the bottom. It isn't really part of the library
- cleanup
2007-01-23 17:29:41 +00:00
mfranz
b47d2e2204 respect /sim/startup/save-on-exit 2007-01-22 19:05:35 +00:00
mfranz
97771b69ae - save aircraft data before the aircraft's Nasal files are executed
- make 0 a valid saving interval, and 'nil' or no arg stop the loop
  (this is for consistency with settimer() or aircraft.timer() intervals
- smaller fixes, cleanup
2007-01-22 16:49:28 +00:00
mfranz
977910c258 we can't use the setlistener() wrapper here, but need the real thing 2007-01-21 20:44:55 +00:00
mfranz
f61969ed01 add timer class that optionally saves time in the aircraft data file,
restores this time at next run and continues from this value. This is
meant for operation hour counters (Hobbs meters) for turbines, etc.
2007-01-21 20:06:05 +00:00
mfranz
722f35903d only save before the reset is executed, so we can save e.g. the Hobbs time 2007-01-21 00:21:53 +00:00
mfranz
ec18defa4c the dummy entry is no longer needed; files get only written if they
actually contain aircraft settings
2007-01-20 23:13:54 +00:00
mfranz
a73972512d add class for saving data into aircraft specific files
in ~/.fgfs/aircraft-data/ or %APPDATA%\flightgear.org\aircraft-data\
2007-01-20 20:15:06 +00:00
mfranz
41a756a6ba light class: make the first time-value always "on", even for odd numbered
light pattern. This is more robust and doesn't need the reinit listener.
2006-12-13 16:15:27 +00:00
mfranz
923f2b7299 - fix index and restart loop on reinit
- cosmetics
2006-12-12 22:42:52 +00:00
mfranz
28323bcec8 new light.new() arguments with light pattern array; error message for old
style args
2006-12-06 15:58:03 +00:00
mfranz
a5aae32cc1 whoops; fix return value 2006-12-05 19:32:44 +00:00
mfranz
2cb4354814 - fix switch() method
- optimization (and code obfuscation ;-)
2006-12-05 19:17:17 +00:00
mfranz
eff0eecb8f lowpass: add set() method to set current average
light: - only trigger switch action if switch state actually changed
       - simplify loop
2006-12-04 10:42:05 +00:00
mfranz
89710547ec Use a listener to watch the aircraft.light switch. This is slightly more
efficient and there's no more potential 0.5 s delay.
2006-12-03 22:20:16 +00:00
mfranz
4ae3ab11df don't silently fix bad user input -- complain loudly 2006-11-04 11:33:08 +00:00
mfranz
2145558999 documentation fix 2006-11-03 19:39:08 +00:00
mfranz
dabf3f300c - aircraft.nas: add variable-interval EWMA lowpass filter class
- dynamic_view.nas: use aircraft.lowpass() class

This makes the dynamic view independent of the frame rate. Currently,
each filter instance reads out dt on its own, which is a bit inefficient.
I'll change that to just one read for all instances later (when Nasal
implemented predictable module loading order. :-)
2006-11-03 17:38:32 +00:00
mfranz
8ecfdb2a96 add HUD manager class. The old and new HUD code is a bit tedious to handle
in keyboard.xml. Better concentrate that on one place.
2006-08-21 08:35:53 +00:00
mfranz
0f97cfccdf slightly more effective stop() method 2005-06-30 00:18:20 +00:00
ehofman
ca224d0ea3 Melchior FRANZ:
- lights are by default off (what was I thinking?!?)
- setters return "me" reference by default, for easier code obfuscation:
  foo = aircraft.light.new("/foo").prop().switch(1);    :-)
- a few mebmers renamed; light.set() -> light.switch(); nodes are named *N
  to avoid collisions and to show relations (switch() <-> switchN)
- yet more (too much?) documentation
2005-04-06 08:18:06 +00:00
ehofman
a978a79d16 Melchior FRANZ:
- light class added (for lights and other pulsing/blinking objects)
- fixed and improved documentation
- all property args may be path strings or nodes
- existing nodes aren't overwritten any more
- better naming of class vars (for outside access)

Tested with the bo105 (which I fully ported to use aircraft.nas) and
the fokker70 (which are the only aircraft using the new classes  :-)
2005-03-30 09:53:00 +00:00
ehofman
39c82918cd Melchior has already a nice collection of animation type nasal classes. These will be converted in a Nasal toolbox so everybody can use them without reinventing the wheel. 2005-03-29 11:26:49 +00:00