/sim/gui/dialogs/file-select/directory, the selected file's full path
is returned in /sim/gui/dialogs/file-select/directory. There will be
a gui.file_selector class that allows to have more than one of these
dialogs open, where each of them reports the result to a callback function.
The dialog toggles dotfile display with ctrl-click on the "." entry,
and switches to FG_ROOT and FG_HOME with ctrl-click and shift-click on
the ".." entry.
This dialog is ATM not used anywhere in fgfs, but might be needed by
add-ons, much like the xml.nas code. Note that backslashes are converted
to slashes, which should ensure that no characters can be sneaked in
on UNIX systems. This breaks files containing escaped characters on
MS Windows. Fix for that on request. :-) Special characters (like German
umlauts) aren't displayed correctly, but properly returned. (Depending
on the plib font.)
all code shares a common namespace, so variables defined in one tab can
be used in another during the whole fgfs session
- make code persistent (saved in autosave.xml)
- better error messages (code borrowed from nasal/lib/interactive.nas)
- clear button (replaces close button, which is now on the title bar)
- help button (explains how to add more tab buttons, etc.)
$FG_ROOT/gui/dialogs/tutorial.xml. It combines the former selection
and description dialogs, which makes browsing much more pleasant.
No more switching back and forth between the two old dialogs. Also,
the <list> box can handle a bigger number of tutorials than the
<combo> box could.
- remove comments from the top of tutorial.nas. The documentation is
now $FG_ROOT/Docs/README.tutorials
preferences.xml gui/menubar.xml gui/dialogs/rendering.xml
Added Files:
Nasal/multiplayer.nas gui/dialogs/chat.xml
gui/dialogs/chat_full.xml:
the data part of Stuarts multiplayer/chat patch
but as this is an integral part of FlightGear, I don't want to push for it.
Try out and comment. It's available under "Debug/Property Browser". Note,
that this isn't the slow pure-Nasal implementation, but a regular dialog
using a c++ based widget. Only the handling is done in Nasal, so there should
really be not performance degradation compared with the old dialog.
Easter Eggs: some entries work differently when the Control-key is pressed:
"." -> toggle output of SGPropertyNode flags
".." -> go to root (not just one dir level)
bool entry -> toggle bool entry value