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Author SHA1 Message Date
Emilian Huminiuc
55c54bb25b SHADERS: fix "unified" fog function. This should fix issue #650
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Vivian Meazza
06e0e5a057 Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
timoore
ffa9cae11c New tree rendering algorithm
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.


Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
timoore
00e7027dce Move hard wired tree shader to an effect
Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
jmt
1531446fb2 From Lauri Peltonen (Zan):
These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.

This makes testing modifications to the shaders easier and faster. End
users should see no difference when using this.
2009-09-29 07:41:11 +00:00