1
0
Fork 0
Commit graph

4 commits

Author SHA1 Message Date
Stuart Buchanan
d73b9d8128 WS30 Add transparency to primary material textures
The texture array used by WS30 requires that all
component textures be the same size and format.

This commit adds an alpha channel to those
png file used as primary textures in materials.xml
files which did not have one.
2020-12-05 12:46:06 +00:00
Clément de l'Hamaide
1fa06dc92f Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Rebecca Palmer
7a540ca6d6 Remove/move unused textures
Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
Stuart Buchanan
d18371b6e3 Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00