Fernando García Liñán
916322d0ed
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3
Revert "Add clustered shading support to most Effects and shaders"
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This reverts commit b3237e207a
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2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a
Add clustered shading support to most Effects and shaders
2020-12-22 10:53:31 +01:00
Fernando García Liñán
a3a8f9123e
Make Compositor default
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- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Emilian Huminiuc
d098796d46
use world coordinates for noise texture lookup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:51:23 +02:00
Emilian Huminiuc
a31dfa779e
Cleanup a bit the transition shaders
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Vivian Meazza
4f4a918064
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
James Turner
6fb93dbf96
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
2011-10-29 10:57:04 +01:00
Vivian Meazza
062594ff05
Add new shaders in support of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00