Generally this change proves that we probably don't need the MPCarrier model on the target system - because by using the fallback model to load the Nasal this will happen without needing the high detail models at all.
To support this :
- Added fallback models for all carriers (defined as AI scenarios)
- Added logic to fallback models so that MP carriers load correctly
- The model will still be the AI model.
- MPCarriers.nas from MPCarrier/systems now in Aircraft/Generic
Before fallback models were introduced, the ufo
was invisible to other MP pilots that were not in a
ufo themselves.
When fallback models were introduced, at long range
the ufo was replaced by the glider model, and so became
visible.
This change makes it invisible again by using the ufo as its
own fallback model. This is safe because the ufo model is
very lightweight and also shipped with fgdata.
- new model based on the original but with reduced detail
Removed all of the associated cockpit / instrument items as not relevant for low poly models.
This is already in the scenery db/terrasync; however that model has the vertical origin at the wheels, whereas my F-15 in FGAddon has the origin at the center line based on the nose.
The Citation II AI model is redundant as the Citation-Bravo is
identical externally and the AI model better.
Also remove frmo fallback_models.xml. Indexes not adjusted
incase anyone is using 105 or 106.
By setting /sim/model/fallback-model-index, an MP model
can transmit an index into the AI/Aircraft/fallback_models.xml
file which will be used if the aircraft model cannot be found
in other instances Aircraft or AI/Aircraft directories.