Frederic Bouvier
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313f4796fb
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
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Frederic Bouvier
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754339b264
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
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Frederic Bouvier
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c05b12a6ab
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
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Frederic Bouvier
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0a662adee1
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Fix a copy/paste typo
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2012-04-01 14:29:45 +02:00 |
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Frederic Bouvier
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bdc642f068
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Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
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2012-04-01 00:00:43 +02:00 |
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