and crash on startup. The defaults tend to assume that load is borne in
proportion to the gear's distance from the c.g., but taildraggers are more
complicated. Increase the spring strength.
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs. It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.
It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)
I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.
I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.
Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs? I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.
I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
I've taken the liberty of attaching a .tar.gz file containing a .3ds model of
a BAC-TSR2, a yasim config file based on the correct figures (where I could
find them) and the -set.xml and model.xml files to fly it.
I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working
on but when I got fgfs running (Debian Linux) I couldn't resist loading it in
and trying to get it to fly. The model was created in Realsoft3D and
exported as .3ds.
I've been able to tag the various sub-objects, to animate them but the export
process appears to 'flatten' any object hierarchy I set up and I'm guessing
this is necessary for sequential animations - I couldn't set up the correct
sequential rotations to properly bring the main u/c in. Also, in real life,
there are several other u/c doors that should open and close in sequence to
get the gear in and apparently the sequence was quite complex.
On the ground though, it is as shown (so I didn't need to model the extra
doors for my picture anyway;)
It could do with some airbrakes too, both for the model and for the fdm. As
with the extra u/c doors, I didn't need them for the picture and they haven't
been modelled.
As well as not being able to preserve object hierarchies when I export from
Realsoft3D's native object format to .3ds, I'm not able to preserve textures
or colour-mapping either, so the aircraft appears all white.
Hopefully, someone might like to add the extra doors and airbrakes, which
shouldn't be too difficult, and put some texturing on it - mostly white
anyway, for the prototypes, or a contemporary RAF scheme if someone wants to
pretend that it entered service.
The yasim fdm model, as said, cannot be regarded as accurate. However, while
it is based on the specs for the real aircraft, where I could find them, the
measurments are probably only accurate to about 1 metre. That's assuming I
was measuring the right things in the first place;) Other bits that I wasn't
sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the
747.
It could do with some 'refinment' by people who know what they're doing, but
it seems to fly about right, or rather, as I'd imagine:) (me want a
forward-looking ski-toe terrain avoidance radar:)
Anyway, I'm happy for the whole lot to be released under the same licence and
conditions as the rest of the fgfs stuff, either as a part of fgfs or by
anyone else who will also follow those same licence and condition terms.
I've also got a reasonable yasim b52 flying but no moveable bits on the model
yet, a vulcan with a similar simple 3d model using a grossly hacked c310
jbsim fdm (right numbers where I could find them but powered by a couple of
XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't
get it into the air with propellors but substituting equivilent jets (2.5x
factor) got it flying. I've started on a EE/BAC Lighting FMk6 model but I'll
probably be doing a Fairchild A-10 and an Antonov An-225 first.
I figure this is the best way I can contribute to the fgfs project, and l'd
like to be able to offer something.
Added property-controlled pylons to the A-4, for external stores modelling.
The harrier now has working auto-stabilization, making it *vastly* easier
to control in hover and slow flight.
is the same "wrong sign" issue that affected the wing location). Adjust
the ballast accordingly. Tune the surfaces a little bit. Also adjust the
location of the tail wheel, presumably to get the on-ground orientation right.
makes ground handling more realistic -- the tail comes off earlier due
to stability effects, and the extra aerodynamic stability (and the
extended rudder arm) makes the aircraft more controllable and less
likely to ground loop.
Try the following patch to c172.xml, which makes the takeoff-rpm
modification I talked about*. Hopefully things will be more to your
liking; the aircraft maxes out at 2100 RPM while stopped, then the
speed increases to something more like cruise as the airspeed grows.
If you look carefully, you'll actually see the RPM drop very slightly
before it starts increasing. The physical reason for this is that the
blades are "unstalling". As the flow attaches to them, they
experience a sharp increase in induced drag. I was pretty pleased to
notice this little tidbit; it kinda validates the model in an obtuse
way. That being said, I have *no* idea if this effect is noticeable
in a real aircraft. Alex?
I just checked in YASim changes that allow for more cleaner export of
control output to the property tree (and flaps now extend slowly now,
to boot). But this breaks the XML syntax in an incompatible way, so
you'll need to update your planes in order to run the code in CVS.