James Turner
0425ec0589
Torsten Brehm: catch NaNs in pilot list gui, and report only once per call-sign.
2010-10-16 17:31:19 +01:00
Stuart Buchanan
7ee83e19df
Modify chat key handler, so excessive backspaces doesn't enable the autopilot.
2010-09-27 21:13:30 +01:00
Stuart Buchanan
bb9e21f6e6
Revert "Initial check-in of MP groups function"
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This reverts commit e9113980449fe50eb186a3b2e26bc88dc613d841.
2010-06-27 23:23:56 +01:00
Stuart Buchanan
fee08cca57
Initial check-in of MP groups function
2010-06-18 21:13:47 +01:00
Stuart Buchanan
b53c16db1d
Update pilot list to use ignore property for AI objects
2010-05-21 22:09:38 +01:00
torsten
823636811f
Anders Gidenstam:
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Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated
2009-10-11 18:40:55 +00:00
torsten
862730999e
Anders Gidenstam:
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I suspect that work around for the /ai/models/model-added listener problem
(i.e. that the listener is called in the middle of the process of
adding/removing a MP entry) isn't the right way to solve the problem.
The attached patch instead defer processing of the added/removed
MP entries in the multiplayer Nasal module until the next time the Nasal
subsystem is executed. This should prevent the problematic execution of
the Nasal listener callback in the middle of C++ MP code.
2009-10-11 11:57:58 +00:00
torsten
24204e2e75
don't ignore the latest multiplayer pilot
2009-09-05 20:22:14 +00:00
mfranz
ecd8c1b71f
make model-not-installed message a little less noisy
2009-03-23 21:24:41 +00:00
mfranz
2618b98b88
model: simplification using the new values() function
2009-02-16 23:35:54 +00:00
mfranz
315d48910a
message log: don't show seconds; new header/footer; minor improvements
2009-02-16 15:38:47 +00:00
mfranz
6a6861a5ff
mp log: use real time
2009-02-15 22:52:22 +00:00
mfranz
9b8f29fdfe
use local hash (again) to store last messages per callsign
2009-02-15 17:50:13 +00:00
mfranz
b465bd27a8
--prop:sim/multiplay/write-message-log=1 enables logging of MP messages
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to $FG_HOME/mp-messages.log
2009-02-15 17:36:47 +00:00
mfranz
efaa3d545d
- simplification (multiplayer.model does a lot of the checks already)
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- write to /sim/messages/mp-plane (rather than ai-plane)
- screen.nas: better color?
2009-02-15 15:48:38 +00:00
mfranz
1d50d3c086
dialog: show unavailable entries orange; cleanup
2009-02-06 12:03:31 +00:00
mfranz
540b9368fe
multiplayer.model: more containers, more data, variable renaming,
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temporarily catching error exceptions, colored missing-ac message ...
2009-02-04 21:47:19 +00:00
mfranz
158c7ea800
- check for availability of MP models (add 'available' member)
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- display "??? foo" if "foo" isn't available on the system
- make sure x/y/z are never nil (I think I had such a case)
2009-02-03 16:15:37 +00:00
mfranz
afe8de52ab
- faster sorting
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- update loop fix
2009-02-01 01:58:15 +00:00
mfranz
9fdec57110
dialog: don't start multiple loops
2009-01-31 21:53:54 +00:00
mfranz
ab1e00a81e
- re-open after gui-reinit
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- only update once per sec
- cosmetics
2009-01-31 21:22:18 +00:00
mfranz
3cf6667328
gahh ... s/setlistener/_setlistener/
2009-01-31 20:29:20 +00:00
mfranz
65e4b71406
factor the MP aircraft monitoring code out of the dialog class and let
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the dialog use it. Other services need the same functionality and it
should only be done once.
2009-01-31 17:15:48 +00:00
mfranz
c697394b1c
strip \n from own chat messages (again :-)
2009-01-27 20:12:19 +00:00
mfranz
fedd64d89a
optimization & cleanup & var keyword:
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- use find() instead of string.match() (way faster!)
- add a missing var keyword
- don't store old messages in a hash, but only store the respective last
message in the model's multiplayer branch
- keep history \n-trimmed (instead of removing \n only when concatenating)
2009-01-27 16:55:46 +00:00
mfranz
9d4d61e2e8
don't close the dialog on Esc (Jester was right: that's annoying :-)
2009-01-25 15:18:51 +00:00
mfranz
64a22469ab
s/hdg/brg/
2009-01-12 21:50:43 +00:00
mfranz
8b62c82b38
fix another forgotten geo.FT2M -> globals.FT2M
2008-11-23 22:22:49 +00:00
abory
8fcaaf4491
- Alexis Bory: As seen previously with Till, the nasty F-14 radar brakes multiplayer.dialog.show() unless we better test the "valid" node.
2008-10-02 20:12:00 +00:00
mfranz
761444b917
close dialog on Esc, like every other dialog with a close button
2008-06-11 18:39:03 +00:00
mfranz
c1581e2ea1
Till BUSCH: multiplayer dialog (open with multiplayer.dialog.open() or toggle())
2008-06-11 18:23:03 +00:00
mfranz
7c5bd888ac
negative key numbers mark events consumed now
2008-05-03 21:29:38 +00:00
stuart
7513200f8e
Add additional message check so callsign is not prefixed if present in message itself.
2008-05-03 19:45:22 +00:00
vmmeazza
4ee3367452
Stuart Buchanan:
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Add chat menu
2007-12-08 19:01:03 +00:00
mfranz
2bcddab9b6
setlistener(): accessing the node via cmdarg() is now depreciated. Use
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a regular function argument for that. Note the "n" in this example:
setlistener("/sim/current-view/view-number", func(n) {
setprop("/sim/hud/visibility", !n.getValue());
}, 1);
2007-10-15 18:27:42 +00:00
mfranz
e092ee9abc
- we prefer hyphens in property names to underscores
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- save /sim/multiplayer/chat-display to autosave.xml
- remove trailing spaces
2007-08-01 19:37:51 +00:00
frohlich
9c52cbf4ac
Modified Files:
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preferences.xml gui/menubar.xml gui/dialogs/rendering.xml
Added Files:
Nasal/multiplayer.nas gui/dialogs/chat.xml
gui/dialogs/chat_full.xml:
the data part of Stuarts multiplayer/chat patch
2006-10-10 05:23:38 +00:00