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Author SHA1 Message Date
ehofman
41eb331912 Frederic: Real ufo are spinning, aren't they? I am sure they are. 2004-04-03 09:01:45 +00:00
curt
dc1197e2b2 Update various electrical system configurations to reflect code changes
supporting a per engine master alt/bat switch.
2004-04-02 16:22:55 +00:00
ehofman
85cb214a18 Frederic Bouvier:
this one missed the release  The right aileron animation of the
c172p is inverted.
2004-03-30 08:32:42 +00:00
ehofman
61b688906f Add a missing file. 2004-03-22 10:04:48 +00:00
jimw
882c740c8f Add a generic vertical speed control. Power up the gps. 2004-03-21 22:17:09 +00:00
ehofman
c789b13e23 David Culp:
Add a "minimize" button to the radar screen.  It will default maximized.
2004-03-20 22:34:30 +00:00
david
c85990a796 Fix the AI a bit, and move it forward in the Warrior panel. 2004-03-20 16:40:17 +00:00
ehofman
05125e7a38 Add a bunch of 3d switches. 2004-03-19 09:57:01 +00:00
david
c425703651 Use only two top-level configuration files:
--aircraft=c172p
  --aircraft=c172p-2dpanel
2004-03-18 03:37:14 +00:00
ehofman
b3600801da The result of being bored for 15 minutes. Lets call it an easter ufo. 2004-03-17 15:32:53 +00:00
david
b5006ad7c6 Convert from grayscale to RGB so that alpha transparency will work
with plib.
2004-03-13 02:44:32 +00:00
ehofman
217dcb38fa David Culp:
Add clickable range selection for the radar and wxradar.  Right
now it is clickable only between 20 and 40 mile ranges, which should work for
most uses.
2004-03-12 15:06:04 +00:00
ehofman
b8eebf3e0c David Culp:
OV10-jsbsim-set.xml  has many changes.  It creates a thunderstorm over
woodside VOR.  It removes the lowest cloud layer so that the storm can be
seen.  It sets the surface wind speed to zero, which may help stop the
"drifting left" complaints. It sets the radar range to 40 miles.


The weather radar instrument is corrected.
2004-03-12 10:15:51 +00:00
david
c706eedf11 Illuminate the VOR heads and the ADF needle. 2004-03-11 14:37:03 +00:00
david
5f815ff011 Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
Lightly lit.
2004-03-04 22:22:53 +00:00
ehofman
26761349ae Restore the pa28-fuel-oil directory again 2004-03-03 22:32:33 +00:00
ehofman
b1f694cec0 Add a weather radar display instrument which treats every AIAircraft as a thunderstorm right now. 2004-02-28 12:17:00 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
ehofman
b5b60a65d7 Add support for a storm blib 2004-02-27 13:48:24 +00:00
ehofman
e4faabff78 David Culp:
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale.  Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.

The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology.  With just a little more work I can get a HUD
marker.  All I need to do there is make a bank angle adjustment to the
current values.

This works great with one target.  For two or more targets the radar
instrument will have to know the numbering of the aircraft model properties.
This isn't implemented yet.

David Culp:
I couldn't stop.  Here's a better radar instrument.  It has:

1)  range select knob 20 and 40 nm (not clickable.. yet)
2)  target altitude readout at lower right
3)  target disappears when range exceeds 43 nm
4)  range ring values now are read from instrumentation/radar/range
5)  instrumentation/radar/range is preset in the *-set.xml file to 40 nm

The next step would be a clickable range selection.  The problem here is that
the instrument currently displays the "blip" only if the target's range is
less then 43 nm.  If the range scale is decreased to 20 nm, then the "blip"
will show past the edges of the instrument.  I might need to make another
instrument for the 20 nm scale to make that work.
2004-02-27 10:22:23 +00:00
david
cb2acf8724 The VOR head is now mostly functional: the needles and the outer ring
move properly, but the flags are not yet implemented.  Currently, the
head is hardwired to the NAV1 radio.
2004-02-24 03:14:08 +00:00
curt
29dbe6d379 So far I haven't been able to make the new PID algorithm work well for
tasks that should be purely proportional.  So I added support for my old
ultra-simplistic PI controller.  This does wonders for stage #1 of the
altitude and AGL hold.
2004-02-23 02:05:21 +00:00
david
94efbd6fad Standalone internal 3d mag compass unit (may be fit into different
casings).
2004-02-22 19:30:34 +00:00
david
a45edc154d Fix alpha problems. 2004-02-22 17:50:23 +00:00
david
208f900de8 Fix texture name. 2004-02-21 22:25:17 +00:00
david
3df160072f Added a KX170B (King NavComm) faceplate; nothing else, yet. 2004-02-21 18:28:11 +00:00
david
0c6719165e Added more detail to the ADF, including face markings. 2004-02-21 18:27:38 +00:00
david
30dfcfe1e3 Animate the analog clock. 2004-02-20 17:39:41 +00:00
david
a251221a63 Add the tilting plane. Unfortunately, it is having some kind of alpha
problem.
2004-02-20 17:37:27 +00:00
david
39b7c1ddbd Start an analog clock (face only for now; not functional). 2004-02-20 03:00:42 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
9d0bba9848 Make instrument slightly emissive, for night flight.
Add front markings.
2004-02-18 02:36:54 +00:00
david
0644fdc4cd The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
2004-02-16 18:29:51 +00:00
david
67da88632c Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:

- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00
ehofman
a724d92bd4 Add support for a Visual Reference Point 2004-02-14 10:19:25 +00:00
curt
a180a0d659 Default autopilot tweaks. 2004-02-07 21:48:39 +00:00
curt
92f12971c1 Fixes to altitude and AGL hold modes. 2004-02-04 16:22:36 +00:00
curt
0edffe03ab Fix a small oops that didn't actually affect operation. 2004-02-03 19:28:39 +00:00
curt
9250e42c8a Initial revision. 2004-02-01 04:58:15 +00:00
curt
76a08b6467 Autopilot overhaul. 2004-01-31 19:55:13 +00:00
ehofman
6abd14667a Updates the the kr-87 ADF. Could someone confirm this is actually correct? 2004-01-24 10:09:54 +00:00
ehofman
d8adde1657 Use relative paths for the animations rather than absolute paths 2004-01-23 20:10:03 +00:00
ehofman
5d230c227b Use the new controlls property layout for external lights 2004-01-17 10:33:18 +00:00
ehofman
a409f14df0 Synchronize the JSBSim aircraft directory and FlightGear's Aircraft directory. 2004-01-15 09:56:37 +00:00
curt
f7c276944e Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:49:33 +00:00
curt
f38dc5c544 Remove several unneeded files. 2004-01-05 16:02:03 +00:00
ehofman
a628733581 Get back to normal life 2004-01-04 15:32:20 +00:00
ehofman
485d0d92d2 Add an appropriate splash screen 2003-12-24 15:12:45 +00:00
ehofman
e259a2589a Some small updates to the engine animation code 2003-12-24 14:56:17 +00:00
ehofman
741a659bfc Loosen up the engine a bit 2003-12-24 14:43:03 +00:00
ehofman
9048df30c6 Remove an unwanted 'S' 2003-12-10 10:51:30 +00:00
ehofman
0fbc35dd0e Adjust the maximum speed and chase-view distance 2003-12-10 08:53:37 +00:00
ehofman
3834bc4f96 Get ready for animations (if ever) 2003-12-08 20:50:05 +00:00
ehofman
4a20340e8e Add an appropriate engine sound effect 2003-12-08 18:06:15 +00:00
ehofman
14ad64676d Updates 2003-12-07 11:12:09 +00:00
david
24fe2ef1e6 Use the new ADF radio logic (unfortunately, it does not yet support
ident).
2003-11-25 19:38:57 +00:00
david
228f05d0a5 Remove the deprecated "INVERT" keyword. 2003-11-25 17:09:16 +00:00
curt
251ce01019 Omit a couple more items when "omit-knobs" is activated. 2003-11-25 01:53:08 +00:00
curt
ce50896308 Electrical system configuration updates. 2003-11-17 21:09:40 +00:00
david
90ee11dc27 Lit compass for night flying. 2003-10-17 01:20:00 +00:00
david
f3134efbc7 Lose the 2D mag compass, and use a new, 3D one instead.
Warning: this may look like crap without a plib patch.
2003-10-05 20:13:46 +00:00
david
f0623d893c 3D glareshield-mounted wet compass (typical mounting position for
single-engine Cessnas).

TODO: add support for dip.
2003-10-05 20:13:05 +00:00
ehofman
98b45006b8 Updated for the new hotspots by paul mccann 2003-09-22 08:27:30 +00:00
ehofman
8b726485c4 paul mccann:
I added some more hotspots to Davids c172p since he already had done all the animation. Also I tried making the throttle and mixture knobs into hotspots even when they are moving adding extra hotspots for them.  Also you can click on the trim wheel to trim now.

I added a directory for the labels for the white toggle switches, but there is probably better way to do the labels then I came up with.  There is a short readme file which gives the path for the new directory.
2003-09-22 08:26:32 +00:00
curt
98804a6793 Move *-set.xml and Aircraft-yasim/*.xml into their individual aircraft
subdirectories in yet another step towards making aircraft more self
contained rather than potentially spread out.
2003-09-20 03:57:12 +00:00
curt
788adc9e6b Move *-set.xml and Aircraft-yasim/*.xml into their individual aircraft
subdirectories in yet another step towards making aircraft more self
contained rather than potentially spread out.
2003-09-20 03:34:19 +00:00
ehofman
bd18398034 T-38 animation updates by Innis Cunningham 2003-09-19 11:53:15 +00:00
ehofman
a36046e73f Add contact points and reposition the 3d model a bit 2003-09-17 09:51:18 +00:00
curt
7598aca09f Bartosz Kosiorek:
Initial revision of a c182 with a 3d cockpit.
2003-09-16 16:04:14 +00:00
curt
ba40b30c8c Nudge the viewpoint forward just a bit which seems a little more realistic
relative to the position of the seat back.
2003-09-16 16:00:51 +00:00
curt
9dc782de3d Revert to previous version. 2003-09-15 21:16:03 +00:00
curt
93b035b0b0 Paul Mcann:
I added some hot spots to the default c172p-3d.
2003-09-15 15:40:26 +00:00
curt
a059fa0119 Paul Mcann:
Also I made some changes to the nav-com radio because I could not change
frequencies with it?
2003-09-15 15:39:48 +00:00
ehofman
26db1f002a Move the configuration files of the F-104, F-15, F-16, Fokker 100 and Fokker 50 into their own subdirectories 2003-09-15 14:27:45 +00:00
ehofman
bccd7d7f90 Add a missing file 2003-09-13 08:32:34 +00:00
ehofman
8d592cb9cc Sharpen a bit for readability 2003-09-12 21:46:24 +00:00
ehofman
7611338be3 Add blending animation 2003-09-05 13:58:54 +00:00
ehofman
72e8063d31 Add moving parts, 3d cockpit improvements, geometry changes and add a canopy 2003-09-03 13:03:47 +00:00
curt
31cdccdecf Lee Elliott:
Updates ...
2003-08-28 15:34:01 +00:00
ehofman
b20513a99a Add a 3D cockpit and some cosmetic updates 2003-08-26 14:42:17 +00:00
ehofman
3e825bf336 Add aircraft animations created by Innis Cunningham 2003-08-26 09:11:29 +00:00
ehofman
acfea63591 Add the J-22 from Matevz Jekovec 2003-08-25 16:50:33 +00:00
ehofman
ee0d1ce2f0 A first stab at an F-104 Starfighter model 2003-08-20 09:37:05 +00:00
curt
4a1761de5d Lee Elliott:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

I've also replaced the transparent instruments on the mini panel with some
text/digital ones.  I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail.  They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)

Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay.  I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm.  There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.

Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.
2003-08-14 18:59:57 +00:00
ehofman
7fdfcb19dc Add movin surfaces 2003-07-29 09:58:31 +00:00
ehofman
0ba771b580 New twin engine turbo prop commuter aircraft: Fokker 50 2003-07-27 12:46:16 +00:00
curt
5c5e7c7689 Lee Elliott: b52 reorg. 2003-07-24 16:30:43 +00:00
curt
3cdcff8ee8 Lee Elliott:
The base a10 yasim config wasn't working because of the control structure
changes so I've fixed that.  The other yasim configs are also included
because I forgot to omit them from the archive but they're not updated or
changed.

All the a10 stuff needs badly re-doing though and it's a bit of a mess - the
yasim configs are all similar but I don't know which ones had Andy Ross's
mods.  I've also got to either forget the weapon load version or get it
working with weight entries so that the rest of the configs can be
indentical.
2003-07-24 16:25:24 +00:00
ehofman
22a5e23482 Commit a file that I missed last time 2003-07-24 15:22:30 +00:00
curt
49ac2602c3 Use a cub specific electrical system rather than a generic electrical system. 2003-07-24 03:12:38 +00:00
ehofman
aca03e374e Add some instrumentation 2003-07-23 16:50:10 +00:00
ehofman
35f16b50da Add a 3D cockpit. No instrument though. 2003-07-23 08:35:03 +00:00
curt
daf9ef0836 I've tried to organise everything that the yf23 uses into it's Aircraft
folder.  This has meant duplicating most of the instruments it uses but it
should be easier to maintain and once I've worked through all the other a/c
you'll be able to remove a lot of the cruft I'm responsible for in the
generic instrument folders.

The only files that now don't reside in the yf23 folder are the 'set' file and
the yasim config.

The stuff in this archive should replace the entire existing yf23 folder and
the two 'set' and yasim files (unless I've screwed up somewhere;)

There are some small changes to the fdm.

I also had this rather silly idea, so I had to give it a go;)  Have a look at
the ground below the a/c.

It doesn't track the Sun, of course, so it stays directly below the a/c.  It
just uses a couple of rotations to keep it flat, and a translation to keep it
on the ground.  It seemed strange curious that I had to use a translation
factor of 0.3 instead 1.0 to keep it in the right place.
2003-07-22 18:17:46 +00:00
jimw
7d8a00d069 Adjusted elevator adjustment factor in autopilot settings 2003-07-21 02:19:31 +00:00
jimw
e084d7e2a4 Autopilot adjustment. HUD off by default. 2003-07-19 21:41:11 +00:00
ehofman
242652e737 First Fokker 100 releae 2003-07-19 12:55:27 +00:00
jimw
017941c6c2 autopilot and view adjustments 2003-07-18 12:20:21 +00:00
ehofman
b607f3a135 Add David Culp's paraglider model 2003-07-12 13:17:57 +00:00
ehofman
cb58c64016 Use a common z-offset definiton for all external views 2003-07-12 13:10:56 +00:00
ehofman
d4520fd1e1 Add David Culp's SGS-126 sailplane model 2003-07-04 17:22:54 +00:00
ehofman
c300d98fc8 Use the right property 2003-06-28 21:46:15 +00:00
ehofman
4d4fef591b Melchior FRANZ:
These patches add a clock instrument, which allows to model failure ("serviceable") and to adjust the time independently of the system time (defaults to GMT). The main incentive is to make the p51d clock work and adjustable via the knob.

 o Offers a time string ("12:03:15") for the LCD or for LED
   clocks, or an empty string in case of failure/power off. The
   instrument assumes that digital clocks are battery buffered,
   so they will be updated even if there's nothing on the display.

 o Offers the number of seconds since midnight for analog
   clocks, like in the p51d. This number is not increased
   if !serviceable. So the clock will stand still and continue
   where it stopped when it's serviceable again.

I did not consider voltage yet, because the Mustang's clock will need a lot more current than the LCD clock. The instrument is updated 4 times per second but returns immediately if neither time nor offset changed. The function getGMTString() in fg_props.cxx could be removed after applying these patches.
2003-06-27 08:45:35 +00:00
ehofman
c9ab961f68 The current heading mark is severely off. The AP's HDG Lock doesn't fly in this direction. 2003-06-22 08:29:40 +00:00
ehofman
249fe3fccb Add Frederic Bouvier's A320 model 2003-06-22 08:22:17 +00:00
ehofman
c18a2b580a The reported breakage of the hsi was caused by wrong lower limits. 2003-06-22 08:14:32 +00:00
ehofman
ce753093a2 Melchior FRANZ:
I'm not sure if I connected adf and dme to the correct bus, but it's time that c310s have them working. There was a temporary workaround in c310-ifr-set.xml, but not for the c310-3d (= c310u3a-3d), the plain c310 and eventually others.
2003-06-22 08:11:55 +00:00
ehofman
54d29a4a4f Fix the marker control light 2003-06-22 08:08:49 +00:00
ehofman
e367da16d2 Fix the path 2003-06-22 08:07:13 +00:00
curt
88b3a553d4 Lee Elliott:
Here's an update to the yf23.  I've added a couple of small details to the
model and played with the textures a bit:)  Still no response from the chap
at NASA about sticking their logos on it yet.

I've also been fiddling with the fdm.  It had been bugging me that I couldn't
find any sign of air/speed brakes but just recently I found that braking is
done by moving the ailerons up and the flaps down, in opposition to each
other, which I thought was pretty neat really.

This was actually pretty easy to mimic - although there are no spoiler
surfaces defined in the YASim wing entry I was still able to map the spoiler
control input to the ailerons and flaps, and once I'd got the directions
right it seems to work - hit the spoilers and the ailerons move up, the flaps
drop and the energy worm shows that I'm losing speed.

The downside is that the flaps and the ailerons have to have similar lift and
drag characteristics, to balance each each other, and this means that it ends
up with the flaps not giving much lift and the brakes not having much affect
at low speeds.  If I could change the deflection rates then I could balance
them that way (and improve the rudder control too) - as it is, the deflection
for the flaps and ailerons is the same, just in opposite directions.  This
sounds like a job for interpolation tables but I haven't tried them yet and I
don't know if I can use them in this way in YASim.

The opposing flap/aileron techique is also used for manuevering e.g. by using
it on just one side but I haven't tried to incorporate that yet;)

Landing it is proving to be tricky - it gets down smoothly to about 20ft then
what I presume is ground effect kicks in and upsets the trim.  The only
answer appears to be to force the nose down at this point.  What's more, it
needs to be held down untill you trim the elevator out otherwise it'll
happily roll along on it's main gear, with it's nose in the air:)  There's
definitely not enough drag either.
2003-06-12 02:27:15 +00:00
mselig
f8dcdaf8ca Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:50:34 +00:00
mselig
033afdd627 Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:39:28 +00:00
ehofman
dd18220d95 David Culp:
For the base package I have some more files for the JSBSim airplanes.  All of the main configuration files now have a rudder aerosurface scale component, so that rudders can be animated.  This was not on my earlier models.  I also put fuel in the tanks, even though this seems not to work yet.

Also attached are the -set files for all the airplanes.  They now all specify  a fuel load.
2003-06-08 11:13:52 +00:00
jimw
201e4c953b Changed to standard config file layout. Also default first stage booster
on for p51d-yasim.
2003-06-04 21:53:09 +00:00
curt
9b1e230b87 Lee Elliott:
I've been messing with the yf23 some more.  I think it flies a bit better now
and has more reasonable auto-pilot take-off characteristics - just apply full
power and go, and it doesn't go into such a steep climb.

Out of curiosity, I've also taken the rudder control input and linked it to
the stabilators/elevators and ailerons.  Now, with some slick joystick
manipulation it's possible to fly it at about 30 deg off-axis in more or less
level flight (actually, with full 'rudder' input, it looks nearer to 40 deg
to me and you end up tracing a very long curve).

If no rudder input is used it flies 'normally'.

I'd like to be able to 'tune' it so that it's more stable while transitioning
but I'm not sure if that's going to be possible.  It's also high-lighted some
problems I'm having with my Sidewinder joystick - when I use the rudder
control, the engine No.2 throttle jumps to 50% unless auto-throttle is
engaged (this also happens with the b52 too), and there seems to be some
interaction between the different axis if all three (roll, pitch and rudder)
are changed at the same time - difficult to be sure on that one though.

I'll probably un-map the throttle control from the joystick as I tend to use
the keyboard for engine control anyway, especially for landing.
2003-06-04 17:54:08 +00:00
jimw
15921c254f Adjustments to translation offsets and added them to tower views. 2003-06-04 16:04:21 +00:00
jimw
e9e8022288 Fixed bug with field of view setting and adjusted pilot's eye location a very
tiny amount.
2003-06-04 15:30:46 +00:00
jimw
f2cf08fe2c gear volume setting for 747. 2003-06-04 14:45:04 +00:00
jimw
1d855479ab Adjusted view from 3d cockpit slightly. 2003-06-03 19:47:42 +00:00
mselig
e9cde09541 Adding ornithopter. This models Prof DeLaurier's C-GPTR Ornithoper found here http://www.ornithopter.net. 2003-06-03 07:15:22 +00:00
jimw
b19baee40b Converted ov10 3d model to ac3d format. Fixed glitches.
Labeled objects.  Animated props.
2003-06-03 01:18:51 +00:00
david
463fd28a5c Retrim for JSBSim fixes. 2003-06-02 20:29:09 +00:00
mselig
e97004b2a5 updates A4 2D/3D panel function 2003-05-29 16:37:13 +00:00
mselig
fd7f5eca61 adds mini panel to A4 2003-05-29 05:21:11 +00:00
curt
1b107b3530 Point vacamp.xml at new suction model. 2003-05-28 21:06:30 +00:00
curt
d7fc05e5ba Lee Elliott:
Here's a quick update to the yf23 fdm and auto-pilot settings.  It flies and
takes-off reasonably well - still haven't tried landing it yet;)  It can
still be a bit wobbly at times though and It's not very good at terrain
following either.

Taking off on auto-pilot is quite fun.  Set full flaps and CTRL-a (assuming
you're near sea level), hit F6 to make it go straight and apply power - about
50% until it rotates then apply full power.  Retract the gear as soon as it
gets off the ground and by the time you#ve done that, retract the flaps.
Quite entertaining from a tower view:)

It's not really an ideal a/c to model but apart from the aesthetics, which
appeal to me, I was curious about not having a rudder.

There's a new texture sheet too but it only makes the a/c a paler shade of
grey.
2003-05-28 15:11:22 +00:00
curt
323fce18f7 Lee Elliott:
I've attached an update for the yf23 and I think I've included all the right
files - the model is unchanged (I think I'll eventually paint it in an
imaginary NASA scheme, perhaps a bit like the HIDEC F-15, until I can get
some newer pictures and see what they've done with it) so I've not included
it again.

The fdm still needs quite a bit of work - it can be a bit twitchy and wobbly
at times, and the auto-pilot roll-out and smooth need tightening up, but it's
flyable.  Haven't tried landing it yet though;)
2003-05-28 15:09:30 +00:00
curt
4667e2f9f1 - Make hi-res c172s instrument knobs drawn conditionally.
- HSI GS needles shouldn't disappear when they hit their limits, only when
  there is no GS signal.
- Make vac/amp gauge driven by new minimalistic amp model.
- Update digital clock face color to look more "LCD-ish" based on a real
  C172-S cockpit photo.
- Add an OAT gauge to the old C172 2d panel.
2003-05-27 19:58:52 +00:00
curt
053610a636 Configure to omit instrument knobs by default. 2003-05-27 19:54:04 +00:00
mselig
a6e1f0f3dc removes mini panel 2003-05-24 04:00:22 +00:00
jimw
3857d9ce4f Added default fuel level config 2003-05-23 01:44:31 +00:00
mselig
1f89fcfab5 UIUC A4 model added. See Aircraft/UIUC/a4-v1-nl/README.a4.html for details. 2003-05-22 14:21:21 +00:00
jimw
5c4d69f648 Added hackish binding for booster to allow for two stages of pressure.
Added electrical system so that turn indicator works (real P-51D has
vacuum powered turn indicator).
2003-05-22 13:50:26 +00:00
ehofman
d6b41a3e3b Add David Culp's North American OV-10A Bronco and T-6A Texan II aircraft 2003-05-22 10:05:44 +00:00
jimw
8c9d1b4ca7 Added target offset to view[4] 2003-05-20 16:41:32 +00:00
curt
ec46bbbdc9 Initial revision of David Culp's T38, for details see:
$fgroot/data/Aircraft/T38/T38-read-me.html
2003-05-16 13:50:17 +00:00
curt
3ca5b27927 Hello Curt,
here's an update to the b52 - it's just some relatively minor changes to the
fdm and panels.

I've been trying to improve the take-off and landing characteristics, or at
least get them to fit the pictures and film I've seen.

The best way to take off is by using the autopilot - at sea level just extend
the flaps, punch in the altitude hold on the autopilot (and heading if you're
lazy), and apply full power.  It'll also take of with the default the default
elevator trim of -0.07 but it 'staircases' a little bit - the auto pilot
smooths that out.

I've included some notes and observations about taking-off and landing in the
readme.

While I wouldn't claim any sort of accuracy for it, I hope it manages to get
some of the characteristics right.
2003-05-12 19:45:55 +00:00
jimw
2644d35d82 Adjust target offset in chase view 2003-05-12 15:36:26 +00:00
jimw
6ab1ec3ca8 Added support for booster. 2003-05-07 02:31:56 +00:00
jimw
7c5e6b8c77 Added YASim model for P-51D Mustang 2003-05-03 21:59:41 +00:00
curt
a2b8ee915d Override the default starting c172 rpm to be 0 for 610x version. 2003-04-25 03:31:19 +00:00
curt
22b63476ff Lee Elliott:
I've done a new Sea Hawk.  Well, the model and the fdm aren't new, just
slightly modified, but I've incorporated some more animation stuff and tried
a different way of texturing it.

The animation additions are things I worked out for the YF23 (still can't get
it to fly again) - mostly u/c related stuff.

This actual aircraft (WV908) is in the Royal Navy Historical Flight and so is
kept unusally clean;)  In the photographs I looked at, hardly any fuseage
panel lines were visible so I've not tried to include any.  Instead of the
normal fuselage side views and wing plan textures I've just used fairly
high-res detail 'patches' for the markings, applied to 'carrier' objects.

This is much more like the way I'd do things if I was working on a picture in
my 3d software - there I'd apply multiple textures to an object, as required,
using scope and priority settings to get what I want.  With .ac format models
you can only apply a single texture to an object - hence the need for the
carrier objects.  These are sections of the underlying 'real' object that
have been moved out/away from from the original object surface so that they
cover them.

The pros are 1) the resolution of the details is much higher - have a close
look at the Ace of Diamonds art on the nose and on the bit that sticks out of
the front of the tail-fin (I don't know the proper name for this), and 2)
less texture space is needed.

The most obvious con is that there's more potential for z-buffer problems.  I
notice that whilst on the ground (in chase view), there appears to be
z-buffer fighting for the texture patches but once the a/c has taken off and
has got to about 200ft or so, it clears up.  I've no idea why this should
happen as I'm not changing any of the view settings.

There are a few things I still need to figure out in this respect - I think
there's an issue with graduated textures - they seem to get reduced to 16bpp
and show a lot of banding that's absent on the texture and the model appears
inverted from tower views, at least in 16bpp, but ok from the chase view, and
stuff like that.

I said that the model and fdm aren't new but they have been modified a bit.
I've only reduced the approach aoa in the fdm but the model, whilst basically
the same, has had quite a few changes to accomodate the new u/c and texture
patches.  It also got into FG by a slightly different route - I found that
AC3D would support polys with > 3 sides and after looking at and comparing
.ac and .obj file formats (I can export from RS3D in .obj format) I wrote a C
prog to convert .obj format files into .ac format files.  It's a nasty bit of
hackery that even uses a temporary workfile (LOL), and it will only work with
the simplest of .obj files (e.g. no vertice normal or texture info) but it
allows me to export the model geometry in .obj format, convert it, and load
it straight into AC3D without turning everything into triangles or flipping
face normals.

The funny thing is that objects that consist of just a single rectangle (e.g.
an aileron or flap surface) are not recognised by FG and they have to be
split into two triangles, and once the model's loaded up into FG I can see
from some of the rendering artifacts that it's all still reduced to triangles
prior to display anyway. Still, it saves me from having to do a lot of face
flipping.

Really, the texturing method is experimental and I hope I get some feed-back
on it regarding display and performance issues.  Ultimately, I'd like to try
to reduce the texture size down from 512x512 to 256x256 - nearly half of the
current texture 'space' is unused.
2003-04-21 20:28:24 +00:00
ehofman
6e4c38213e paul mccann wrote:
Hi I fixed the heading bug on the hsi2 and made some changes to the c310-ifr so the adf and dme work.  Just temp fix for those.
2003-04-20 10:05:20 +00:00
ehofman
55178eb9d5 Update some more controls refferences 2003-04-08 08:17:00 +00:00
david
0157440f8e Rename trim properties. 2003-04-08 01:30:35 +00:00
jimw
8371b90d82 More cockpit stuff 2003-04-07 03:23:27 +00:00
david
d8032df111 Correct XML well-formedness errors. 2003-04-05 15:24:03 +00:00
david
30608cc982 Use new magnetos property. 2003-04-05 15:15:40 +00:00
david
e4c5fafbff Move the AI tumbling into pa28-base.xml. 2003-04-05 15:05:29 +00:00
david
289b27bdea Allow the AI to tumble for the PA-28-161. 2003-04-05 15:04:13 +00:00
david
3a40d40b6d Factor out common configuration for the Cessna 310 variants. 2003-04-05 15:03:37 +00:00
david
b500e311f3 The AI for the C172 should tumble in extreme attitudes. 2003-04-04 22:42:32 +00:00
curt
263992cad3 Lee Elliott:
Here's a 'beta' version of a YF23.  The model is virtually finished - I think
I just need to split the wheel well and cockpit linings to clear up the
smoothing artifacts, and add a couple of other little details.

The texturing is rudimentary, all I've done is to map simple colour blocks to
everything.  There's a definite problem with the rear cockpit canopy
transparency - anything viewed through it, except for the pilot stuff and the
rear canopy surround is invisible.  The weird thing is that everything is ok
if you angle the view to look through the front canopy - this is easier to do
with the rear canopy open (parking brake).  The front and rear canopy
glasses, and hud glass are the only transparent objects, and they're all at
the bottom of the hierarchy.

I'd found that if I placed objects below any transparent objects in the
hierarchy, they'd become invisible when viewed through the transparent object
- any objects above the transparent objects would be visible.  This seems to
have worked for the front canopy and hud (the pilot and seat is visible from
the front view through both the front canopy and the hud glass) but not the
rear canopy.

Time for a bit more experimentation, methinks.  That, or find TFM to R:)

I've finally got the u/c door/gear timing working, and I'm also pleased with
the suspension animation.  I couldn't resist linking the pilot's head to the
rudder - it's not as though it does anything, except on the ground (where it
also operates the nose wheel steering.

It all still needs some tuning and finishing - I've modelled the front wing
flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I
haven't 'used' them yet.  The suspension is still too spongey and it heels
over quite badly on take-off in cross-winds (shows off the independent main
suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
ehofman
413f9b3f5f Some more small controls updates 2003-04-02 08:45:35 +00:00
ehofman
7c3394b167 Some additional updates for the controls change 2003-04-01 17:51:22 +00:00
david
8118e6a482 Fix to use renamed /control properties. 2003-04-01 15:46:50 +00:00
ehofman
759d86d947 Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
jimw
4266ac5297 Changed pitch offset. 2003-04-01 02:05:05 +00:00
curt
194ae00ac1 Draw the panel the otherway up. 2003-03-29 02:29:07 +00:00
curt
a39895565d Tweaks to the c172 egt and hsi instruments. 2003-03-29 02:25:58 +00:00
ehofman
6f1088913b make some new aircraft available 2003-03-26 19:01:07 +00:00
jimw
da04163071 Adding P-51D
- JimW
2003-03-24 01:00:00 +00:00
curt
99010b1a22 Martin Dressler:
Added a new hi res bendix-king HSI.
2003-03-21 15:52:01 +00:00
curt
acfabcfaeb Add an electrical system to the seahawk 2003-03-21 15:45:12 +00:00
j4strngs
c3500b4db9 Updated HSI from Paul Mcann 2003-03-20 01:36:52 +00:00
j4strngs
8b78a4988b f16 updates from Erik 2003-03-12 21:07:32 +00:00
david
0b58d7774b Start with a slight downwards view angle. 2003-03-11 03:48:18 +00:00
david
426631620a Use the new DME support under /instrumentation/ instead of the old
support under /radios/.

The display now goes dark when the switch is turned off.

The switch position is now handled entirely within the XML -- the C++
code is generic, so that other DME receiver types can also be
modelled.
2003-03-09 04:13:18 +00:00
david
b6d3f56829 Modified to work with changed "switch" layer. 2003-03-09 03:41:48 +00:00
curt
f506ea3fc3 Oops, fixed the "on" indicator to be driven electrically as well as the "off"
indicator.
2003-03-07 17:16:11 +00:00
curt
9ef922266e Martin Dressler:
New *high* fidelity C172-S ADF and VOR1 and VOR2 instruments.
2003-03-07 15:06:00 +00:00
curt
bbcd133e9a Martin Dressler:
Hi-res C172-S ADF and VOR textures.
2003-03-07 15:05:10 +00:00
curt
5f2d105e3b Lee Elliott:
Fix the AoA intruments to point to /orientation/alpha-deg instead of the
old /velocities/alpha-deg
2003-03-07 14:40:21 +00:00
david
5d12ce5a80 Point to c172p instead of c172r. 2003-03-02 15:00:59 +00:00
david
d561533035 Point to c172p-3d instead of c172r-3d. 2003-03-02 15:00:49 +00:00
david
174097894d Change to an alias. 2003-03-02 13:45:20 +00:00
curt
e583e70d24 Updates to the "Generic" electrical system to make it current with recent
electrical system code changes.
2003-03-01 19:46:48 +00:00
curt
44f334662d Add a generic electrical system. 2003-03-01 19:26:02 +00:00
j4strngs
0170917f51 latest F16 from Erik Hofman 2003-02-28 21:25:04 +00:00
j4strngs
85d1c6bbf7 improved f-16 from Erik Hofman 2003-02-25 03:30:53 +00:00
david
1dceef83c0 Move back the viewpoint slightly so that all of the radios are visible. 2003-02-18 16:53:18 +00:00
curt
dafcf3416d Revert to original RPM gauge. If you want to use the new one on a panel,
refer to rpm-c172s.xml.

Curt.
2003-02-16 20:48:33 +00:00
curt
002b4be49e Missed one instrument. 2003-02-16 20:42:02 +00:00
jimw
0ca7d15aef Fixed texture mapping for needle 2003-02-16 16:46:14 +00:00
curt
4f55e5e810 Updates to the C172-S instruments and some renaming. 2003-02-10 18:45:56 +00:00
curt
7ca3a97f3d Paul Mccann:
I did simple gear handle for the c310-ifr panel if you or any-one want to use
it.  It should work on any of the 2d panels.
2003-02-07 17:33:28 +00:00
curt
bdf0f8a5af Fixes from Lee Elliott. 2003-02-06 20:42:06 +00:00
jimw
dc67bd24cb Pitch offset moved to viewer config 2003-02-06 20:36:16 +00:00
jimw
910d2d9d82 Pitch offset moved to viewer config 2003-02-06 20:25:27 +00:00
jimw
d309b6684f Pitch Offset moved to viewer config 2003-02-06 20:20:00 +00:00
jimw
9e29d8fbd7 Pitch offset moved to viewer config 2003-02-06 20:15:53 +00:00
curt
02b4b4a3f0 Lee Elliott:
Here're some updates for some of the instruments, the TSR2 and the B52.

The instruments are just parameterised/non-specific versions of the engine
and fuel gauges.  The old gauges will still be used by the a10s and the sea
hawks until I get them done.

There're a couple of tweaks to the tsr2 yasim config and amendments to the
model file to change the angle at which the airbrakes operate, correct the
direction that the nose gear retracts/extends and to rotate the main-gear
carts during retraction/extention.  There're also new panels, using the new
instruments.

The b52 yasim config has some big changes due to finding some more info i.e.
wing incidence of 6 degrees, fuel capacities and aileron changes (removed
from G & H versions!).  It's now based on an 'F' model and I've put some
comments in the yasim config about it.  The b52-readme.txt includes a
suggested method on getting airborne;).   I've included an amended model -
B52-F.3ds, which is the default in the new model file, and a couple of panels.

I'm quite pleased with the b52 - the take-offs resemble the photographs I've
seen and I think I've got reasonable values where I've had to guess at stuff,
but the results from the yasim solver look as through the model is
approaching the limits of acceptability for yasim.  By this I mean that the
model is probably a bit dodgy, not that the yasim solver is limited.
2003-02-06 17:32:55 +00:00
curt
47424a14f4 Switch to a c310 specific electrical system configuration. 2003-02-03 22:18:58 +00:00
david
3053cfd271 Fiddled with the 3D eyepoint a bit more, and switched over to using
the 310 JSBSim model throughout (rather than the c310u3a duplicate of
it).
2003-02-03 18:47:04 +00:00
david
d7150e30b5 Improve viewpoint on Cessna 310.
Add ASI with decals for 310-specific airspeeds.
2003-02-03 16:48:15 +00:00
jimw
0633e59c8e Updates for U3A files 2003-02-02 22:34:01 +00:00
curt
57900a7c16 Combine JSBSim c172r with hi-res C172-S panel. 2003-02-01 02:39:00 +00:00
curt
f1e0041875 Added Hi-res C172-S DG, VSI, and RPM gauges. 2003-02-01 02:30:16 +00:00
curt
4fb07113e3 Updated instruments from Martin. 2003-01-30 21:28:15 +00:00
curt
41ec7fcd84 New hi-res attitude indicator and turn coordinator instruments based on
C172-S photos by Martin Dressler.
2003-01-29 15:03:29 +00:00
david
0db45b233a You solo a J3 cub from the backseat, not the front (unlike the later
SuperCub).

Open the lower door for good measure -- it's allowed to be open during
flight, and gives excellent downwards visibility.
2003-01-29 02:02:16 +00:00
j4strngs
31b961fd2c Tidy up the hotspots a bit. 2003-01-27 01:32:46 +00:00
david
c4af6e3ccc Replaced /steam properties with new /instrumentation properties. 2003-01-26 16:45:41 +00:00
david
5875d5b063 Use the /instrumentation properties instead of /steam. 2003-01-25 21:15:27 +00:00
curt
191433e9b4 Lee Elliott:
Updated these instruments to point to the correct texture.
2003-01-22 19:56:51 +00:00
david
f026a4db74 Patch from Julian Foad:
OK -- thanks.  I have now fixed up all the other XML files in the base
package that use "max" and "wrap".  Those affected are all in
Aircraft/Instruments/.  In these files I have also corrected the
indentation in some places, and corrected the frequency controls in
nav3.xml (which does not seem to be in use), and corrected a few obvious
hotspot position bugs.  Where the radios used wrapping to toggle the
ident button between 0 and 1, I have changed this to use
"property-toggle" instead.
2003-01-19 22:00:08 +00:00
curt
4e9a8f7748 Lee Elliott:
There's now another a10 variant - a ferry load configuration - no weapons but
3 x 600 us gal external tanks.  This seems to be the heaviest confguration
for an a10.  I also found a performance graph for the a10 in clean
configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots
at 1200 ft.  As things seem to get a bit squiffy above 35000 ft, in my
experience, I used the 1200 ft figure.  This is pretty close the the figure
that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate
his mods into the new configs, with a better balanced wing/hstab settings.

After getting a good clean config, I added the extra masses/fuel
tanks/fueselages but didn't change any of the rest of the config, and it
still seems to work properly.  The external tanks were done as fuel tank
entries, with corresponding fuselage entries, whereas I'm not sure how to
handle the 'weight' entries in yasim yet so the weapon load is still done
with an increased total mass and ballast entries.

There'll be some stuff in the archives that haven't changed i.e. the cl & wl
a10 and seahawk models, but until I get using cvs for my own bits and pieces
it was easier to do the whole directory.  I hope this isn't a problem.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
curt
f9daa22aa0 Lee Elliott:
The only real changes to the seahawk stuff were to add the panels, but I
found that Sea Hawks have three fuel tanks, with a 'saddle tank' over the
engine feeding fuel into the second/rear tank, so the yasim config's changed.
2003-01-19 03:58:06 +00:00
curt
8183684930 Lee Elliott:
Here are some more updates, and bits and pieces.

The tsr2 is mostly a re-write, with more reasonable figures for the wing and
hstab.  I've also tried to reduce the poly count on the model whilst adding
the airbrakes and canopies.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:50:13 +00:00
curt
3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00
david
c3cddade91 Yank out the autopilot and add a DME instead. 2003-01-18 22:05:17 +00:00
curt
ca3963d865 Lee Elliott:
The other stuff isn't really an update but something I did for a bit of a
laugh.  The idea ocurred to me after animating the folding wings on the
seahawk and seeing that the aileron and flap axis still worked...
2003-01-09 15:04:55 +00:00
curt
a2c511a47f Lee Elliott:
Here're a couple of updates.  Well, one's an update - the tsr2 and this now
has reasonable wing and hstab values.  The roll rate was very high and I
figured that as it was going to be a hack anyway, due to the all moving
tailplanes, I just made them very ineffective and linked them top the
tailplanes in the model file.  I think I may have over factored them a bit
too much but it's interesting watch them in chase view.  If the autopilot
roll-out-deg is dropped to about two it'll start oscillating, and from behind
it looks like it's paddling:)
2003-01-09 14:54:53 +00:00
david
1452df9210 Patch from Julian Foad to fix wrapping behaviour for property-adjust
and property-multiply.
2003-01-04 18:54:25 +00:00
curt
177e960c1d Lee Elliott:
Added a Hawker Sea Hawk: --aircraft=seahawk-yasim.
2003-01-03 16:58:08 +00:00
j4strngs
7038d5dd13 . 2002-12-30 21:59:43 +00:00
david
f051bfcc49 Modified so that the integer and decimal parts of frequencies are
controlled separately, and COM uses the correct range.
2002-12-30 19:48:04 +00:00
mselig
b3cc48b0d6 update to Beech 99 set file, MSS 2002-12-29 00:42:10 +00:00
david
754cca868d Changed to use the new mod-up support for panel mouse actions. Now,
you simply click with the left mouse button to advance to 'both';
after that, if you click again, the start engages until you let go of
the mouse button, at which point the knob snaps back to 'both'.
2002-12-28 19:10:41 +00:00
david
183fe78168 Switched to an internal 3D view and started to rough in the interior. 2002-12-28 19:08:58 +00:00
j4strngs
84d494fa94 New HSI from Paul McCann 2002-12-28 00:48:31 +00:00
david
f55bba6054 Fully animated, untextured external model for Piper Cherokee Warrior
II.
2002-12-26 21:09:29 +00:00
mselig
590e8553c6 updating airwaveXtreme150 hang glider, MSS 2002-12-26 07:36:09 +00:00
mselig
009840ab49 updating asw20 sailplane, MSS 2002-12-26 07:35:22 +00:00
david
c2ca4bf71a Rolled back some changes to improve handling. 2002-12-22 20:05:22 +00:00
mselig
f2b8f54d00 1903 Wright Flyer update, MSS 2002-12-22 04:58:17 +00:00
curt
7f7af09f20 Lee Elliott:
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs.  It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.

It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)

I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.

I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.

Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs?  I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.

I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
2002-12-18 02:32:08 +00:00
david
f30f9e7430 Preliminary draft of a PA28-161 (Piper Warrior II). Right now it uses
a simple YASim aero model, the Cessna 2D panel, and an unanimated,
untextured 3D model.
2002-12-12 18:55:58 +00:00
david
55620c983f Disable logging. 2002-12-12 18:40:04 +00:00
curt
5122472a13 Lee Elliott:
Initial revision of a10
2002-12-06 18:40:36 +00:00
david
1217aebbe0 Added windows, propeller disks, some interior detailing, and a few
basic instruments to the civilian C310.
2002-12-06 12:39:35 +00:00
david
28d36f2685 Higher precision for vertex locations. 2002-12-06 12:16:57 +00:00
curt
79463103ae Lee Elliott:
I've taken the liberty of attaching a .tar.gz file containing a .3ds model of
a BAC-TSR2, a yasim config file based on the correct figures (where I could
find them) and the -set.xml and model.xml files to fly it.

I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working
on but when I got fgfs running (Debian Linux) I couldn't resist loading it in
and trying to get it to fly.  The model was created in Realsoft3D and
exported as .3ds.

I've been able to tag the various sub-objects, to animate them but the export
process appears to 'flatten' any object hierarchy I set up and I'm guessing
this is necessary for sequential animations - I couldn't set up the correct
sequential rotations to properly bring the main u/c in.  Also, in real life,
there are several other u/c doors that should open and close in sequence to
get the gear in and apparently the sequence was quite complex.

On the ground though, it is as shown (so I didn't need to model the extra
doors for my picture anyway;)

It could do with some airbrakes too, both for the model and for the fdm.  As
with the extra u/c doors, I didn't need them for the picture and they haven't
been modelled.

As well as not being able to preserve object hierarchies when I export from
Realsoft3D's native object format to .3ds, I'm not able to preserve textures
or colour-mapping either, so the aircraft appears all white.

Hopefully, someone might like to add the extra doors and airbrakes, which
shouldn't be too difficult, and put some texturing on it - mostly white
anyway, for the prototypes, or a contemporary RAF scheme if someone wants to
pretend that it entered service.

The yasim fdm model, as said, cannot be regarded as accurate.  However, while
it is based on the specs for the real aircraft, where I could find them, the
measurments are probably only accurate to about 1 metre.  That's assuming I
was measuring the right things in the first place;)  Other bits that I wasn't
sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the
747.

It could do with some 'refinment' by people who know what they're doing, but
it seems to fly about right, or rather, as I'd imagine:)  (me want a
forward-looking ski-toe terrain avoidance radar:)

Anyway, I'm happy for the whole lot to be released under the same licence and
conditions as the rest of the fgfs stuff, either as a part of fgfs or by
anyone else who will also follow those same licence and condition terms.

I've also got a reasonable yasim b52 flying but no moveable bits on the model
yet, a vulcan with a similar simple 3d model using a grossly hacked c310
jbsim fdm (right numbers where I could find them but powered by a couple of
XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't
get it into the air with propellors but substituting equivilent jets (2.5x
factor) got it flying.  I've started on a EE/BAC Lighting FMk6 model but I'll
probably be doing a Fairchild A-10 and an Antonov An-225 first.

I figure this is the best way I can contribute to the fgfs project, and l'd
like to be able to offer something.
2002-11-27 21:35:06 +00:00
jimw
17e908cfd7 Beginning of 3D Flight Deck. So far only the main panel. 2002-11-27 21:16:39 +00:00
david
3e85bbb246 Toned down yaw from rudder and ailerons a bit. 2002-11-27 17:49:38 +00:00
david
78bc6f6d22 Retrim for new JSBSim aero config file. The plane is optimized to fly
(pretty-much) hands off straight-and-level at 3000ft, 110 KIAS.
2002-11-27 16:02:03 +00:00
david
0b62241a7b Latest version from JSBSim CVS.
Make the plane much sloppier at high alpha and/or with the flaps
extended.  In slow flight, there's much more lateral instability now,
and adverse yaw is more obvious at the start of a turn using only
ailerons.
2002-11-27 16:00:47 +00:00
tony
281658459d Updates from JSBSim. Includes two new aircraft from Erik Hofman, the f104 and f15. 2002-11-23 16:06:30 +00:00
david
06d40db457 Removed alpha component (and switch labels) from 3D panel. That fixes
the bleed-through problem -- it occurs only when the texture has an
alpha component.  It's not a good, long-term solution, though.
2002-11-19 03:36:37 +00:00
david
2a346c9e3c Repositioned and improved left and right nav lights; added white rear
nav light; enlarged beacon.
2002-11-17 11:24:48 +00:00
david
50513d7558 Factored out some common configuration in the C172P and misc. C172
config files.

Retrimmed the JSBSim 172P to use more rudder and less aileron,
improving coordination in cruise.
2002-11-16 20:31:48 +00:00
david
377029d492 Factored out some common configuration in the C172R config files.
Retrimmed the JSBSim 172R to use more rudder and less aileron,
improving coordination in cruise.
2002-11-16 19:10:54 +00:00
david
e2f795a0b9 Added electronics switches to the panel. They cannot (yet) be
activated with the mouse, but they do respond to the following
properties:

/controls/lights/taxi
/controls/lights/landing
/controls/pitot-heat
/controls/lights/navigation
/controls/lights/beacon
/controls/lights/strobes
2002-11-16 16:03:57 +00:00
david
4283451d92 Additional texturing on seats, yoke, trim wheel, carb heat knob,
throttle, and mixture knob.
2002-11-16 02:28:40 +00:00
mselig
5fa6d198cb Adding in model tag, which will be ignored if there is no model. In that case the glider will be displayed. 2002-11-15 06:59:06 +00:00
jimw
5e0e668cac Fix pilot view position and nose gear doors. 2002-11-15 03:58:53 +00:00
david
103595d38a The model now has several animated (but untextured) 3D controls:
- yokes
- carb heat
- throttle
- mixture
- flap switch
- trim wheel

Moved the pilot seat back slightly.

Use LOD more aggressively, so that all the interior detail is skipped
when the viewer is distant.
2002-11-13 16:49:30 +00:00
david
3ce07eb94c Added untextured (but animated) control yokes. 2002-11-13 02:43:47 +00:00
david
6465aea9c7 More modifications to the 172p:
- added untextured seats
- moved the panel back to the proper position
- changed viewpoint and field of view
2002-11-11 21:52:40 +00:00
david
a07b90cdf9 Introduced a new alias arrangement, using the 'include' attribute on
the root PropertyNode element.  For example,

  --aircraft=c172

is now an alias for

  --aircraft=c172r

which is an alias for

  --aircraft=c172r-jsbsim

All JSBSim *-set.xml files have been renamed to include 'jsbsim'
explicitly in their names; the ones without 'jsbsim' are now aliases
to the default, whatever that may be.

Here are some new, simpler aircraft identifiers:

  --aircraft=cub
  --aircraft=747
  --aircraft=sopwithCamel
  --aircraft=c310-3d

and so on.

This system allows users to create new *-set.xml files by overriding
parts of existing ones rather than by cut-and-paste.
2002-11-11 17:30:09 +00:00
mselig
f60eb3abb6 updates, MSS 2002-11-11 04:25:48 +00:00
mselig
42202aa904 adding new Fokker Dr.1 files, MSS 2002-11-11 04:24:04 +00:00
david
8f98338e21 Improve curve of instrument panel.
Add VHF antennas to top of fuselage.

Better propeller disks when spinning fast.

Took green tint out of pitot tube.
2002-11-11 02:51:16 +00:00
j4strngs
056dff7dee Fixes from Julian Foad:
- makes instrument knobs turn at a realistic rate
- removes redundant <min> and <max> specifications*
- corrects the indentation to reflect nesting depth
- corrects some descriptive names

* E.g. if the gyro compass heading is 365, there's no point clamping the
value to 360 before drawing it.  Just using the given value is more
likely to be right - or, if it's wrong, at least we won't hide the bug.
2002-11-10 20:44:17 +00:00
mselig
ce4492b325 adding new Sopwith Camel files, MSS 2002-11-10 04:32:06 +00:00
mselig
17b40e6b26 1903 Wright Flyer -set.xml file update, MSS 2002-11-09 18:42:38 +00:00
mselig
76ba1f1d80 asw20 model files 2002-11-09 07:28:07 +00:00
mselig
d4183cfbda hang glider updates: GNU GPL model, MSS 2002-11-09 02:28:10 +00:00
mselig
e3574cc7d4 removing obsolete file, MSS 2002-11-09 02:19:26 +00:00
david
cab674876f Added beacon and navigation lights. 2002-11-06 16:01:53 +00:00
david
04ae53be36 Yet more fiddling with pilot viewpoint. 2002-11-06 16:01:19 +00:00
j4strngs
4da258be05 The adjusting knob has slow (left mouse button) and fast (right mouse
button) modes.  Due to a typo in altimeter.xml, one direction of
adjustment with the left mouse button was giving fast changes.

Simple patch attached.

- Julian
2002-11-05 00:24:01 +00:00
jimw
e79e2c2d3e Adjustments to rudder, Orville, animation. 2002-11-04 04:05:43 +00:00
david
03a0ad18eb Finished setting up configurable default viewing properties, and
implement them for the C172P 3D model.  Look near the top of
preferences.xml for an example.  The recognized properties are as
follow, with vanilla defaults in parentheses:

  /sim/view/config/default-field-of-view-deg (30)
  /sim/view/config/default-pitch-deg (0)
  /sim/view/config/front-direction-deg (0)
  /sim/view/config/front-left-direction-deg (45)
  /sim/view/config/left-direction-deg (90)
  /sim/view/config/back-left-direction-deg (135)
  /sim/view/config/back-direction-deg (180)
  /sim/view/config/back-right-direction-deg (225)
  /sim/view/config/right-direction-deg (270)
  /sim/view/config/front-right-direction-deg (315)

These are particularly useful for the view from inside a 3D aircraft
model.
2002-11-02 21:41:53 +00:00
david
ae27863994 Fix prop and window alpha order (again). 2002-11-02 20:13:07 +00:00
j4strngs
7d224e6820 The new led font is now antialiased (`a la Andy) and has
twice the design size (character height) of the old one.
Advantages:
- displays . and : correctly with less space around, and digits
  with more space around (using Andy's improvements to plib)
- small text becomes much more legible (-> clock, AP-altitude)
- the font contains pretty much every character that can be
  displayed on a seven segment display, so it might be more
  useful for future instruments.
2002-11-02 00:23:46 +00:00
david
d1596cd80e Make knobs work on the standby frequency rather than the active
frequency.
2002-10-25 22:16:57 +00:00
j4strngs
938963e8b8 Stub in generic electrical system on non Cessna planes.
Reorder tags in c310 configs for consistency.
Stub in c172 electrical system on Cessnas lacking one.
2002-10-24 03:33:49 +00:00
j4strngs
7d3371137c Add directory for generic configs for subsystems 2002-10-24 03:31:00 +00:00
curt
d4d5ad1d5d Set aileron trim to 0.0
Rescale TC ball movement for hi res instrument.
2002-10-16 03:17:19 +00:00
j4strngs
a6e5ddd636 beech99-v1 has just a blank line difference. The c172's have
the electrical system added so the night lighting works (hey
I do most of my flying at night).
I also added archive flags to some properties as per
c172-set.xml.
2002-10-11 06:23:03 +00:00
j4strngs
4db8d593d7 Add electrical system to c172-ifr. The c172-set.xml was just touched
there are no changes to that.
2002-10-11 04:41:35 +00:00
j4strngs
0034d4a2c4 Gas it up and update 2002-10-11 04:36:48 +00:00
j4strngs
97c67cfc82 Put some juice in the fuel tanks.
I don't know the capacity so I just dumped 14 gal (I think thats the
wing tank capacity) in each of the 4 defined tanks
2002-10-11 04:10:35 +00:00
david
04679b7f29 Rounded wings more where the air vents will go.
Expanded chamber of pitot tube.
2002-09-30 14:04:58 +00:00
david
0e673b222b Fixed reversed aileron animation. 2002-09-30 14:04:15 +00:00
david
47ce58e5d4 New pitot system and airspeed indicator. 2002-09-28 20:49:56 +00:00
david
1d1770c43f Modifications to support new VSI and HI models in FlightGear. 2002-09-27 22:00:02 +00:00
david
3b85be3398 Modifications to support new altimeter and static port models in
FlightGear.
2002-09-27 18:26:42 +00:00
curt
580ca95e32 Refined some property names for electrical system. 2002-09-25 22:03:51 +00:00
curt
da20738864 Update the hi-res attitude indicator to also use David's new vacuum driven
system.
2002-09-25 21:58:20 +00:00
curt
f2ce61faa1 Specify a default c172 electrical system. 2002-09-24 19:54:46 +00:00
david
9979de52f5 Support new attitude indicator with spin-down. 2002-09-24 16:39:53 +00:00
tony
d50ac80260 Updated all JSBSim aircraft config files to new file format 2002-09-24 12:56:05 +00:00
david
37fb178385 Retrimmed for level cruise. 2002-09-23 21:42:34 +00:00
tony
50ba684b84 Latest JSBSim updates, including a thrust-only turbofan model. 2002-09-22 15:21:01 +00:00
david
1dd4620caa Default to a slightly downward view angle with the 2D panel. 2002-09-20 21:59:26 +00:00
david
8804257902 Use prop_generic2f to get a reasonable propeller. 2002-09-20 20:48:09 +00:00
david
1dbb51e74d In JSBSim, the c172 model has split into c172p.xml and c172r.xml.
Reflect those changes here.
2002-09-20 17:45:00 +00:00
david
e466df8964 Removed unused textures. 2002-09-20 17:41:02 +00:00
jimw
5d2c9fd8cb Updates to 1903 Flyer. More frame adjustments, engine detailing based on
close up photo of an "original".  Changed to 3D "cockpit" view.
2002-09-20 02:55:15 +00:00
david
5711fe3949 Improvements to aircraft interior. 2002-09-14 16:25:00 +00:00
jimw
b906dfb973 Added wright flyer model. No textures or animation yet. 2002-09-11 03:09:25 +00:00
david
0799e5f601 Updated settings for C172P (still using the 172R flight model). 2002-09-08 19:20:35 +00:00
david
0fa583feba Updated with animations, more detail, and new panel. 2002-09-08 19:14:27 +00:00
curt
79c612a893 Set aileron trim for the c310's ... not 100% perfect, but a lot better than
taking the C172 default.
2002-09-07 18:37:25 +00:00
mselig
c51c49003b Marchetti update, MSS 2002-09-07 07:01:40 +00:00
jimw
0367c4cb52 Fixed so that the correct panel is displayed in 2D mode 2002-09-06 03:25:59 +00:00
david
ad929fcc6e Some more improvements to the 172p model. 2002-09-04 21:33:52 +00:00
mselig
1b698e874d Removing old -uiuc-set.xml file 2002-09-03 23:45:41 +00:00
mselig
9125b3cd55 Removing old -set.xml file 2002-09-03 23:44:15 +00:00
david
8afa460879 Added seats (not yet textured) and front interior brace bars.
Reshaped interior to match photos, with covered luggage bin behind
second seat.

Added more triangles to the panel to round it out.

Moved viewpoint to match up better with seats.
2002-09-02 16:51:47 +00:00
david
aa74b03538 Retrimmed C172 for straight-and-level flight at 3000 ft ASL, 2200 rpm,
110 ktas.
2002-09-01 14:44:12 +00:00
david
101d2d6972 Trimmed out the Cub for level cruise by adjusting the fixed aileron
and rudder trim.  There should not be so much adverse roll now.
2002-08-31 21:11:53 +00:00
curt
408b9f1d0a Erik Hofman:
This updates the sound effects of most aircraft types:
- lowered the flaps volume
- updated the gear-lock location
2002-08-29 18:34:04 +00:00
curt
a6eca0a3e9 Make adf power on/off a seperate property. 2002-08-29 02:18:36 +00:00
curt
742fc098e4 Add a brief description to each *-set.xml file. 2002-08-28 15:00:25 +00:00
david
68a68bb5d1 Lowered default view angle from -5deg to -8deg to get a better
starting view of Jim's instruments.
2002-08-24 15:28:55 +00:00
david
f4fa46d878 Started interior. 2002-08-23 18:26:36 +00:00
curt
c3c953a070 Hi-res versions of altimeter and airspeed indicators from Martin Dressler.
Use Martin's needle for hi-res rpm and vsi gauges.
2002-08-22 17:38:35 +00:00
curt
771cba4a0f Hi-res attitude indicator from Martin Dressler. 2002-08-22 16:57:36 +00:00
curt
1a7d04f303 Working on creating some hi-res version of the basic instruments. 2002-08-22 16:28:11 +00:00
curt
18d355ca98 Tweaks to 610x panel layout. 2002-08-22 16:05:58 +00:00
curt
6541dcad19 Updated UFO to have an interesting sound and scale the size a bit more
"realistically." :-)  This is based on a captured craft from the
"White Project" of the UNESCO.
2002-08-20 18:57:42 +00:00
david
e9bc16e5aa Added default pilot weight.
Use (unfinished) 3D model of a Cub rather than the C172 model.
2002-08-18 18:01:17 +00:00
david
626d78132d YASim aero model for a Piper J3 Cub. 2002-08-15 22:02:57 +00:00
david
3c14bbfedb In-progress C172p stuff. Nothing exciting yet. 2002-08-05 18:17:29 +00:00
david
7ad08c1779 Give same viewpoint as JSBSim 3D C172. 2002-08-05 18:09:06 +00:00
david
7f0a64639b Adjust pilot position. 2002-08-02 21:37:03 +00:00
jimw
2d5a7e7c36 Made some adjustments to ap config. Should reduce tendency to occilate on
climbs.
2002-08-02 17:08:43 +00:00
curt
41ba93b4ea Don't specify a particular fdm/aircraft type. 2002-07-31 21:23:43 +00:00
david
c01d9d77db Modified the initial view position and angle, based partly on
suggestions from Cameron Moore.  The pilot view position is now
further back, further to the left, and higher, giving better
visibility over the nose and out the left window for circuits and low
passes (i.e. to see the wind sock).  The initial view angle is down
20%.  Unfortunately, the default FOV is slightly wide-angle, and the
down view makes that noticeable.
2002-07-31 17:27:57 +00:00
j4strngs
e08a89a37c King KR-87 ADF radio markup
It's a little funky to use right now because
the FRQ and timer buttons should be momentary action.
As it stands you need to do 2 clicks to send on/off.
If anybody can think of a workaround, we could use one.

For now the ADF and BFO buttons just toggle the
annunciators. For ANT mode, I just need to wire up the
ADF needle.

Two clicks on FRQ flip flops the selected and standby
freqs.
Two clicks of FLT/ET will change the standby display
to timer mode and another two will flip between
FLT and ET. If you click and the annunciator flashes
briefly but the display does not change, you need
to click FRQ -one time- to get the button in phase.

ET mode has a count down mode, this is where it really gets tricky.
On the real thing, you hold the SET/RST button for 2 seconds.
Here you must click one time, wait for the display to flash then
click one more time. Now you can set the time to count down.
Right clicking the dial will set minutes, middle click (I know,
I'll make it a keyboard modifier later) sets hours. As usual
the left side decreases and right side increases.
Once you have the desired time set, click the SET/RST button
twice in rapid succession. Two rapid clicks will reset the
elapsed timer when it's counting down, but also while you are
setting it (when display is flashing).
When the count down timer reaches zero, it starts counting up again.
It -should- flash for 15 seconds and set off a warning tone, but
for now it doesn't.

The unit is also equipped with an on/off/volume knob. Whne the
unit is powered down the timers are reset.

TODO:

Add labeling
Wire up ADF needle
Prettier face
2002-07-30 04:03:36 +00:00
j4strngs
b0e9bebdfc King KR-87 ADF radio texture 2002-07-30 03:42:41 +00:00
jimw
3900be5158 adjustments to a4 model. fixed slats, etc. 2002-07-26 16:13:58 +00:00
curt
b2b507546a Added 610x varient of the C172. This is exactly like the default C172
except that it has a full screen panel with only the 9 'major' 3 inch
instruments plus four 2 inch engine monitoring instruments.  This is intended
to go along with a hardware cockpit "someday."
2002-07-20 23:52:33 +00:00
jimw
59d4493b60 adjustments for new panel code 2002-07-12 01:26:28 +00:00
curt
60e61d8cac Updated glide slope neede so full deflection corresponds to +/- 0.7 degrees
of the glide slope.
2002-07-09 22:41:12 +00:00
curt
e5a77ccdb5 Updated adf property name. 2002-07-03 21:39:56 +00:00
curt
f4fc7844df Various property name changes corresponding to adf overhaul in code. 2002-07-03 21:38:14 +00:00
curt
c4e573ec58 Updates to adf property names. 2002-07-03 19:53:30 +00:00
curt
142df2295c Minor property name changes reflecting changes on the source code side. 2002-06-30 20:48:53 +00:00
aross
911b2e15ef Added an AoA indexer to the A-4 cockpit 2002-06-29 06:58:00 +00:00
david
02365a0006 Initial attempt at a (flat) AI bypassing the panel code. 2002-06-28 12:57:29 +00:00
david
1efd590e49 Initial attempt at a (flat) 260kt ASI bypassing the panel code. 2002-06-28 12:56:23 +00:00
david
40252e3a6b Start work on a C172P, with a new 3D model. 2002-06-28 12:54:39 +00:00
david
99dc046560 Changes to support 3D panel support from Andy Ross. 2002-06-28 12:53:10 +00:00
jimw
d280159eac model adjustments, changed eye position and panel layout for viewability
until a more accurate layout can be done.
2002-06-26 01:17:57 +00:00
jimw
c129802efd configured some autopilot functionality with existing autopilot code. 2002-06-22 13:54:22 +00:00
jimw
d0f3eb34d6 Minor autopilot adjustments 2002-06-22 03:44:06 +00:00
jimw
099ed38433 change view angle...cockpit update 2002-06-22 03:42:08 +00:00
aross
497056c36d Added max L/D, approach, and stall indications to the gauge face, and
rotated the background to put the approach AoA at the 3 o'clock position,
where the Navy says it should go.
2002-06-20 04:09:28 +00:00
aross
e21cb8ee04 An N1 tachometer, accelerometer, and AoA indicator intended for the A-4 cockpit. 2002-06-20 02:05:59 +00:00
jimw
bd67394792 asi 590 knot for a4c using Andy Ross's face texture 2002-06-20 01:48:21 +00:00
jimw
a49b7bba6f Add new A4 model startup 2002-06-18 03:20:53 +00:00
jimw
72c3e59a3e fixed compass rose rotation. 2002-06-18 02:05:51 +00:00
jimw
36184bf394 view position and autopilot adjustment 2002-06-15 22:00:05 +00:00
jimw
e7e7103cb6 Backed out change per John's request 2002-06-11 18:05:23 +00:00
j4strngs
77b0f5ee99 Command line help screen now xml driven 2002-06-11 17:06:28 +00:00
david
7f8b32f98e Increase the viewing distance for the DC-3. 2002-06-10 11:16:23 +00:00