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104 commits

Author SHA1 Message Date
Torsten Dreyer
cc37e63561 Fix bug#123: 3d cloud flicker on Mac 2011-06-08 17:08:33 +02:00
Vivian Meazza
c67632905a Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Frederic Bouvier
65c166c12c Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
Gijs de Rooy
f8fe1df22a Lightmap conditional 2011-02-19 22:03:27 +01:00
Frederic Bouvier
0fa470269f Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
Frederic Bouvier
3c8105adf1 Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
Gijs de Rooy
4fd8621209 Lightmap: ATI fix by AndersG 2011-02-11 19:35:47 +01:00
Gijs de Rooy
8db0ca44ef An initial lightmap shader 2011-02-11 18:33:53 +01:00
Frederic Bouvier
d0cc5bcf5e Add an attribution to the water shader 2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3 reflect-bump-spec shader improvement by i4dnf 2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003 Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79 Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44 Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce Small fix to the urban shader 2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c Local Weather version 0.9 by Thorsten Renk 2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d Urban shader using Quadtree Displacement Mapping 2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69 To spare few GPU cycle 2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8 Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2 2010-10-03 08:48:20 +02:00
gral@who.net
43a69d8371 Small clean up 2010-09-30 01:46:52 +02:00
gral@who.net
3cdf9da27a Next version of water shader, some clean up 2010-09-30 01:29:16 +02:00
Frederic Bouvier
3e563df3a4 Remove reflection modulation by shininess factor (bump map alpha channel) 2010-09-26 08:41:50 +02:00
Stuart Buchanan
5d2845a540 Minor change to urban shader to mak building sides vertical. 2010-09-25 22:28:56 +01:00
Frederic Bouvier
2bc5c2177a Don't scale alpha when using reflection coefficient 2010-09-21 19:59:22 +02:00
Frederic Bouvier
52c646b2cc Better use of clamp 2010-09-21 09:21:44 +02:00
Frederic Bouvier
ee8d70b3bf Use specular factor of bumpspec map (alpha channel) to modulate reflection factor 2010-09-21 09:17:07 +02:00
Frederic Bouvier
d734e32bd5 Modified reflect effect to include bumpspec. Original effect untouched 2010-09-21 08:23:13 +02:00
Frederic Bouvier
a875bcbbb4 Add forgotten files 2010-09-10 21:49:16 +02:00
Frederic Bouvier
a0803ad074 Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
gral@who.net
cf0f7c298c Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
gral@who.net
f08cd1f12d Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795 Reactivate blue for forest.frag 2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72 Removed different colorstrips, flickering between forest/herbtundra 2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d Adding season colour in forest/herbtundra/glacier effects 2010-08-28 00:13:52 +02:00
Frederic Bouvier
9dc13921cd Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier 2010-08-25 23:16:43 +02:00
gral@who.net
197200149c Better herbtundra colour and transition 2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd Better transitions 2010-08-25 20:56:19 +02:00
Frederic Bouvier
c41a732339 Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier 2010-08-25 20:47:56 +02:00
gral@who.net
5fb6550b8e Changes for better terrain, but not so good forest 2010-08-25 20:08:23 +02:00
gral@who.net
d135816375 Getting the relief back for forest 2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5 Added relief code to new effects and shaders 2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
Frederic Bouvier
e1726953c1 Fix a shader problem reported by Tat 2010-08-23 08:53:18 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977 Added vegetation level to the forest shader, at least for rock/forest in the 2010-08-21 22:47:56 +02:00
gral@who.net
1ee6d35136 Shader Crop: Adding snow and snowlevel adjustement, clean up 2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0 Adding snow and snowlevel adjustement 2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
Tim Moore
cc5502c509 Merge branch 'topic/shaderopt' 2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e shader optimizations
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.

Implement some material animations using a shader uniform.

Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00