1
0
Fork 0
Commit graph

2 commits

Author SHA1 Message Date
timoore
ca82d06aef in shaders, get alpha directly from diffuse material value
Just like the fixed function pipeline


Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:21 +00:00
timoore
8e2077e330 Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.


Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00