Thorsten Renk
b9c573ea11
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
2013-06-13 13:26:37 +03:00
Stuart Buchanan
4c4df3401e
Do not render cloudlets on the back half of the cloud at ranges
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of > 10km. 50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Stuart Buchanan
c58d504dbf
Temporary fix to the 3D cloud shader while we sort
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out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00
Stuart Buchanan
74a9f8e1a6
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
2011-08-21 22:09:04 +01:00
Stuart Buchanan
191a51d921
Support z-scaling in the 3d clouds- shader parts.
2011-08-07 13:47:17 +01:00
ThorstenB
09062b72a9
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
Torsten Dreyer
9998a658ec
Another attempt to fix #123 : 3d clouds flicker on mac
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Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Torsten Dreyer
cc37e63561
Fix bug#123: 3d cloud flicker on Mac
2011-06-08 17:08:33 +02:00
timoore
8c55e1b2bc
update to a more recent version of the cloud shader
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Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00
timoore
ab97ee326a
effect for clouds
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Author: Tim Moore <timoore@redhat.com>
2009-11-26 10:44:44 +00:00
jmt
1531446fb2
From Lauri Peltonen (Zan):
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These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.
This makes testing modifications to the shaders easier and faster. End
users should see no difference when using this.
2009-09-29 07:41:11 +00:00