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8551 commits

Author SHA1 Message Date
jmt
21b52ac628 Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading. 2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a Fix 'active route waypoint' button to actually load the current wp, instead of wp0. 2010-03-27 11:36:14 +00:00
stuart
20d5a5716e Use landmass (snow and rock) shader for TundraCover, GrassCover. 2010-03-26 22:12:25 +00:00
jmt
26607856c6 GPS: updated generic GPS dialog, with OBS course selection dial. 2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b Lessen fog in front of city light 2010-03-23 22:20:24 +00:00
fredb
0d930f3b68 Urban texture coverage was changed lately 2010-03-22 22:30:57 +00:00
fredb
f8e595361a Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859 Update to better highlight the reflections away from the sun 2010-03-22 10:07:04 +00:00
ehofman
164effede9 small update: multiply the diffuse and ambient settings by the bump(map) value. 2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
abory
026ff680d4 - Added an offset parameter to better match HUD geometry so the 'target
locked' diamond symbol doesn't show outside a not centered HUD. No
  change to the default behaviour.

  New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00
torsten
59846fb883 added an 'about' dialog 2010-03-18 08:23:23 +00:00
fredb
8e95df54e2 Fix bumpspec effect 2010-03-17 17:56:13 +00:00
vmmeazza
b84c39f1c9 Add an environment map for use with shaders 2010-03-16 20:42:08 +00:00
fredb
27968d4da9 Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models. 2010-03-16 07:21:47 +00:00
sydadams
553d6f2c21 fix some route manager related breaks ... add more nil checks 2010-03-14 20:57:55 +00:00
sydadams
b27c3bb7a5 Document the use of the overspeed indicator 2010-03-13 23:44:26 +00:00
ehofman
e96ca342c5 better coverage size for city textures 2010-03-13 10:34:50 +00:00
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
martin
b00cfd84a8 Commit current HTML version. 2010-03-03 17:28:04 +00:00
sydadams
f53633485f ADF fixes 2010-03-01 00:26:25 +00:00
sydadams
e41cd335b4 switch from getNode to initNode 2010-02-28 22:48:21 +00:00
fredb
4ddd8a8934 Fix line endings 2010-02-27 13:29:50 +00:00
stuart
8b4341f510 Check in the latest version of getstart.pdf 2010-02-25 20:14:33 +00:00
ehofman
da8d8679de Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e now without the typo.. 2010-02-20 12:50:39 +00:00
ehofman
db6f793793 revert to previous 2010-02-20 10:07:23 +00:00
ehofman
32e9adc221 New set of splash screens 2010-02-20 10:03:23 +00:00
vmmeazza
985a10ce00 Add tachiametric, or angle-rate, sight 2010-02-19 08:49:52 +00:00
vmmeazza
f668bbe7cf Move from source and add some further explanation.
Note: this document awaits an update from Tim Moore to reflect
recent developments.
2010-02-13 11:39:46 +00:00
vmmeazza
391b46612b Update by Anders Gidenstein - an improved version of the buffer 2010-02-13 09:40:53 +00:00
vmmeazza
50adc28ff7 Update by Anders Gidenstein to prevent scripts producing the error:
"WARNING: PUI: Too many live puInterfaces open at once!"
due to multiple window/dialog updates during the same frame.
This error has been reported to cause FG to crash, but this cannot be
reliably reproduced.
2010-02-12 23:35:22 +00:00
vmmeazza
bbaeb45aea Comment out the default Vista name 2010-02-12 22:56:24 +00:00
vmmeazza
3cd4c6761a New joystick by Mike Nieber 2010-02-12 21:59:07 +00:00
timoore
dfb8181f34 more ATI fixes for crops and landmass shaders
Same problem with material state, except this time with the diffuse component.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6 fix shader bugs on ATI hardware
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
d3a40c83c8 put documentation for multiscreen in data directory too 2010-02-10 18:21:36 +00:00
martin
6dc7a26131 Sync with VirtualAir (http://virtualair.sourceforge.net/). 2010-02-10 10:41:25 +00:00
ehofman
1937163942 use doubles instead of floats for better accuracy of lat and lot 2010-02-10 08:17:42 +00:00
sydadams
5d826a7938 fix digit error on PFD compass 2010-02-06 21:41:20 +00:00
sydadams
eb34c3b2c0 added another tire squeal 2010-02-06 21:39:45 +00:00
vmmeazza
cce90b6001 Use generic trigger property. Add features for use with CTRL 2010-02-03 23:02:14 +00:00
timoore
041aad9319 Fix implicit conversion from vec4 to vec3 in material animation shader
ATI doesn't like it.


Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
ehofman
e750871f7c remove an empty <path/> tag 2010-02-03 08:34:05 +00:00
vmmeazza
049a339a52 Add stencil light shaders by Lauri Peltonen (Zan).
Please Note:

There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00
vmmeazza
b98fcba700 Add stencil light shaders by Lauri Peltonen (Zan).
Please Note:

There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:36:38 +00:00
martin
fda337d749 Fix helipad number assignments at EGKA and EGBJ, according to reports
by Jari Häkkinen.
2010-01-28 09:48:54 +00:00
timoore
bfaaef8aef Effects and shaders for material animations
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00
ehofman
6ca9a4868c Reorganize the town area a bit 2010-01-26 12:38:25 +00:00
ehofman
a8a8f22642 ease up on the exotic buildings a bit 2010-01-26 11:32:19 +00:00