Fernando García Liñán
916322d0ed
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3
Revert "Add clustered shading support to most Effects and shaders"
...
This reverts commit b3237e207a
.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a
Add clustered shading support to most Effects and shaders
2020-12-22 10:53:31 +01:00
Fernando García Liñán
a3a8f9123e
Make Compositor default
...
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Stuart Buchanan
65dbc4cc0b
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
...
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Erik Hofman
281445e31e
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
2011-07-16 11:51:45 +02:00
ThorstenB
09062b72a9
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
...
AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
gral@who.net
f08cd1f12d
Forest pixel shader edit, reduce bias mix (was: bright forest)
2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd
Better transitions
2010-08-25 20:56:19 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
d135816375
Getting the relief back for forest
2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977
Added vegetation level to the forest shader, at least for rock/forest in the
2010-08-21 22:47:56 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00