Martin Spott
6b8f449747
Make a distinction between tidal areas and 'regular' terrain,
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still in need of improvement, but less ugly than before.
2012-09-06 13:01:57 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Martin Spott
3636ec33ac
Transport material was lost during materials re-organization,
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this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
Stuart Buchanan
ba6f14c435
Regional materials update:
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- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
b1b263b483
Rmove stray .dds references in terrain-default.eff and non-dds materials file
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This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
f412338f41
refresh object masks
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
31c99fbd4d
Add object set for the new object masks.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 04:48:50 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
3c96ce8a30
Fix material definitsion
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- Correct object mask for winter DryCropPasture material
- Add object mask for Rice.
2012-07-06 20:10:36 +01:00
Emilian Huminiuc
996052ba06
adapt regional materials.xml to water changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Emilian Huminiuc
acb83d7916
New red and yellow signs textures with missing glyphs definitions.
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Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993
Add special taxiway signs and remove old unlighted signs materials
2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6
Hawaii regional textures
2012-06-09 20:15:34 +01:00
Stuart Buchanan
268b4566d7
Further masks and material updates for regional textures.
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- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
Christian Schmitt
ddea904dcb
Remove old signs material
2012-05-11 11:10:40 +02:00
Emilian Huminiuc
626d758f30
Add texture and material definition for casing on 3d Taxiway signs.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Stuart Buchanan
76b0a99ab5
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
Flightgear Development
4a735b4b47
Regional textures 1.0
2012-05-07 20:04:16 +01:00
Christian Schmitt
1261833a5b
3D taxiway signs textures for the case
2012-05-05 13:40:33 +02:00
Stuart Buchanan
3b995d5a48
Reduce building density to offset improved placement algorithm.
2012-04-28 20:01:54 +01:00
Stuart Buchanan
acab21c7cb
Retire old materials.xml and materials-dds.xml, and add setting
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to preferences.xml
2012-04-24 22:54:02 +01:00
Stuart Buchanan
fef7170857
Manual merge of the following commits from data/materials-dds.xml
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532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a
Manual merge from data/materials.xml of
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532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00