James Turner
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37a964ec92
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
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Gijs de Rooy
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4e0cbba20a
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Add missing fog
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2012-01-07 14:59:35 +01:00 |
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Gijs de Rooy
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6c971211b8
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
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Vivian Meazza
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b150771296
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Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:42:44 +01:00 |
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Vivian Meazza
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e6fb203302
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Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:35:33 +01:00 |
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Vivian Meazza
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8de4541994
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Use generic reflection map as a place-holder.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-03-31 21:30:50 +01:00 |
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Vivian Meazza
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b100c8b4b6
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Correct typo.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-02-22 22:29:32 +00:00 |
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vmmeazza
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7b73c9732a
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Remove redundant text
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2010-04-08 21:32:47 +00:00 |
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fredb
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bbdf4694ad
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Fix line endings
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2010-04-07 21:09:48 +00:00 |
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vmmeazza
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1b49358d0d
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Add mapping and noise
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2010-04-02 14:02:48 +00:00 |
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vmmeazza
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f71d794866
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Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
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2010-03-31 09:11:44 +00:00 |
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vmmeazza
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2c825cbef2
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A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
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2010-03-28 11:17:51 +00:00 |
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