Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Tim Moore
d27174028e
shader optimizations
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Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
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gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
fredb
b3760e64b5
Fix line endings
2010-04-24 16:47:01 +00:00
vmmeazza
b98fcba700
Add stencil light shaders by Lauri Peltonen (Zan).
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Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:36:38 +00:00