Frederic Bouvier
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129eefcc3e
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
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Frederic Bouvier
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d06e249f16
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
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2012-07-11 23:59:10 +02:00 |
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Frederic Bouvier
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59e0f41283
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
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Emilian Huminiuc
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f6b74fc128
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Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-26 02:18:00 +03:00 |
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Frederic Bouvier
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6be18a5c99
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
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Frederic Bouvier
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d62e7ed6cc
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Filtering requires GLSL 1.2
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2012-04-18 22:34:03 +02:00 |
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Frederic Bouvier
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adf766aeff
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Add optional shadow filtering
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2012-04-18 09:13:38 +02:00 |
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Frederic Bouvier
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9807be4f0d
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Fix a problem with cockpit shadows added in previous commit
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2012-04-18 08:37:14 +02:00 |
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Frederic Bouvier
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e4b856805e
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Make the number of shadow cascades and the range of each configurable
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2012-04-17 09:12:57 +02:00 |
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Frederic Bouvier
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c05b12a6ab
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
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Frederic Bouvier
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9697a2656e
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Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
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2012-04-06 22:15:13 +02:00 |
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Frederic Bouvier
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984bb05046
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Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
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2012-03-31 23:15:14 +02:00 |
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