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Author SHA1 Message Date
martin
56eb66f03b Torsten Dreyer:
This patch for the 3d artificial horizon enables the movement of the
reference bar like the 2d instrument and corrects the wrong display of
pitch.

The original version already has a reference bar object in the .ac file
called bezel, but it is not bound to a animation. And the pitch is
indicated approx. 25% low so a pitch of +10deg is indicated as approx.
7deg.
2007-11-09 12:10:36 +00:00
david
5da3e4c18b Changes from Dave Perry:
Here is a patch that included the changes in my 2/22/06 posting plus the
3d-instrument light "emission" animations.  I also added a magnetic
compas mount and moved it forward and down to better match the real ac
and make it easier to read when adjusting the hi.  Ignore the "?" flaged
files at the beginning.  none are required.  I noticed that there is a
backup copy of pa24-250.ac in the pa24-250 folder in cvs.  It can be
deleted.  The only copy of that file required is in pa24-25/Models.

I "flew" a shake down instrument XC from 2v2 (Longmont, CO) to KLVN
(Airlake, just south of Minneapolis, MN).  Even the fuel management is
realistic.  The autopilot on the menu bar works well.  Give the changes
a try and enjoy!
2006-02-25 18:16:54 +00:00
david
72777e70cc Light AI (again). 2004-05-08 02:17:38 +00:00
david
c85990a796 Fix the AI a bit, and move it forward in the Warrior panel. 2004-03-20 16:40:17 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
0644fdc4cd The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
2004-02-16 18:29:51 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00