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12 commits

Author SHA1 Message Date
Frederic Bouvier
129eefcc3e Improve light reflections on water 2012-07-13 14:46:31 +02:00
Frederic Bouvier
d06e249f16 Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt 2012-07-11 23:59:10 +02:00
Frederic Bouvier
59e0f41283 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
Emilian Huminiuc
f6b74fc128 Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d Fix a problem with cockpit shadows added in previous commit 2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Frederic Bouvier
9697a2656e Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins 2012-04-06 22:15:13 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00