timoore
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971b6c3ef2
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light two-sided polygons
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.
Author: Tim Moore <timoore@redhat.com>
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2009-11-19 16:20:51 +00:00 |
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timoore
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1e5f8c2aee
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Provide some reasonable default textures
Author: Tim Moore <timoore@redhat.com>
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2009-11-17 06:23:12 +00:00 |
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timoore
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fea02f249c
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Add emissive and shininess parameters to default terrain and model effects
Whoops, forgot those.
Author: Tim Moore <timoore@redhat.com>
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2009-11-16 07:24:32 +00:00 |
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timoore
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8e2077e330
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Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.
Author: Tim Moore <timoore@redhat.com>
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2009-11-14 06:19:09 +00:00 |
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timoore
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0ade02d9be
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default effects file for models
Author: Tim Moore <timoore@redhat.com>
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2009-11-14 06:18:44 +00:00 |
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