Stuart Buchanan
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4c4df3401e
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Do not render cloudlets on the back half of the cloud at ranges
of > 10km. 50% performance improvements seen under overcast conditions.
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2012-12-16 22:20:23 +00:00 |
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Thorsten Renk
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ed80612c98
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
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Flightgear Development
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2b972341b3
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
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Frederic Bouvier
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ebc1002139
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Sunrises 1.2 by Thorsten Renk
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2012-03-08 23:22:27 +01:00 |
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Stuart Buchanan
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fa933eda6e
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Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
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2012-01-17 22:19:53 +00:00 |
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Stuart Buchanan
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d8e7c3a62a
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Minor clean-up of cloud.eff
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2011-11-24 22:43:40 +00:00 |
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Stuart Buchanan
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cc58f7e32e
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Remove reliance of 3d clouds on /sim/rendering/shader-effects
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2011-11-24 22:30:36 +00:00 |
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Stuart Buchanan
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c0bebf5404
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Updates to 3D clouds to use the new shading parameters.
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2011-10-06 21:21:13 +01:00 |
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Stuart Buchanan
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74a9f8e1a6
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Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
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2011-08-21 22:09:04 +01:00 |
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Vivian Meazza
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c64d101139
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Change render bin to 10 (default transparent bin)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-09-01 20:26:01 +01:00 |
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Vivian Meazza
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dc9860b534
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Change render-bin name
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-08-01 20:01:28 +01:00 |
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Vivian Meazza
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0e2aeaf421
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Add persistent contrails
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-07-31 21:34:35 +01:00 |
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stuart
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ce88154c77
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Correct effect name.
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2009-11-26 19:32:33 +00:00 |
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timoore
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8c55e1b2bc
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update to a more recent version of the cloud shader
Author: Tim Moore <timoore@redhat.com>
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2009-11-26 16:15:45 +00:00 |
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timoore
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ab97ee326a
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effect for clouds
Author: Tim Moore <timoore@redhat.com>
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2009-11-26 10:44:44 +00:00 |
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