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19 commits

Author SHA1 Message Date
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Emilian Huminiuc
52887ad7c3 Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Edward d'Auvergne
278b311511 Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
Emilian Huminiuc
3dc0e641c1 Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
James Turner
8862167700 Fix ubershader for Mac, in more places. 2014-01-12 17:06:23 +00:00
Tomash Brechko
e5d8163d64 Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.

The patch is suggested by Emilian Huminiuc.
2013-11-27 16:30:32 +00:00
Clément de l'Hamaide
40013ba1c7 ubershader: restore lightmap feature 2013-10-21 13:27:35 +02:00
Vivian Meazza
8509e4acba Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Emilian Huminiuc
e7dcbcf494 Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Emilian Huminiuc
c001b6d679 transition.frag: fix shading
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Emilian Huminiuc
e21807bb33 formatting cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Emilian Huminiuc
5fbc5bddf6 Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Vivian Meazza
609a3a196d Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
cfb86efb84 Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Vivian Meazza
3c9306d36f ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
9ba4c53271 Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Vivian Meazza
0adb61f2a7 Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00