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Author SHA1 Message Date
jimw
dc67bd24cb Pitch offset moved to viewer config 2003-02-06 20:36:16 +00:00
jimw
910d2d9d82 Pitch offset moved to viewer config 2003-02-06 20:25:27 +00:00
jimw
d309b6684f Pitch Offset moved to viewer config 2003-02-06 20:20:00 +00:00
jimw
9e29d8fbd7 Pitch offset moved to viewer config 2003-02-06 20:15:53 +00:00
curt
de1c84c8c0 Jim Wilson:
There are a number of little changes.  Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:46:48 +00:00
curt
02b4b4a3f0 Lee Elliott:
Here're some updates for some of the instruments, the TSR2 and the B52.

The instruments are just parameterised/non-specific versions of the engine
and fuel gauges.  The old gauges will still be used by the a10s and the sea
hawks until I get them done.

There're a couple of tweaks to the tsr2 yasim config and amendments to the
model file to change the angle at which the airbrakes operate, correct the
direction that the nose gear retracts/extends and to rotate the main-gear
carts during retraction/extention.  There're also new panels, using the new
instruments.

The b52 yasim config has some big changes due to finding some more info i.e.
wing incidence of 6 degrees, fuel capacities and aileron changes (removed
from G & H versions!).  It's now based on an 'F' model and I've put some
comments in the yasim config about it.  The b52-readme.txt includes a
suggested method on getting airborne;).   I've included an amended model -
B52-F.3ds, which is the default in the new model file, and a couple of panels.

I'm quite pleased with the b52 - the take-offs resemble the photographs I've
seen and I think I've got reasonable values where I've had to guess at stuff,
but the results from the yasim solver look as through the model is
approaching the limits of acceptability for yasim.  By this I mean that the
model is probably a bit dodgy, not that the yasim solver is limited.
2003-02-06 17:32:55 +00:00
david
c08aa9f84d Remove duplicate entry for Uplands TACAN (UUP) -- it was mistakenly
entered as a DME *and* a VOR, rather than just a DME.
2003-02-06 16:21:40 +00:00
curt
47424a14f4 Switch to a c310 specific electrical system configuration. 2003-02-03 22:18:58 +00:00
david
3053cfd271 Fiddled with the 3D eyepoint a bit more, and switched over to using
the 310 JSBSim model throughout (rather than the c310u3a duplicate of
it).
2003-02-03 18:47:04 +00:00
david
d7150e30b5 Improve viewpoint on Cessna 310.
Add ASI with decals for 310-specific airspeeds.
2003-02-03 16:48:15 +00:00
jimw
0633e59c8e Updates for U3A files 2003-02-02 22:34:01 +00:00
david
84d6970001 Added an 'interval' field at the top. 2003-02-01 18:09:09 +00:00
david
b4ffd71b32 Added a State/Logging dialog. 2003-02-01 18:02:02 +00:00
david
f180361d01 Added some basic logging properties (disabled by default). 2003-02-01 17:58:59 +00:00
curt
57900a7c16 Combine JSBSim c172r with hi-res C172-S panel. 2003-02-01 02:39:00 +00:00
curt
f1e0041875 Added Hi-res C172-S DG, VSI, and RPM gauges. 2003-02-01 02:30:16 +00:00
curt
4fb07113e3 Updated instruments from Martin. 2003-01-30 21:28:15 +00:00
curt
41ec7fcd84 New hi-res attitude indicator and turn coordinator instruments based on
C172-S photos by Martin Dressler.
2003-01-29 15:03:29 +00:00
david
0db45b233a You solo a J3 cub from the backseat, not the front (unlike the later
SuperCub).

Open the lower door for good measure -- it's allowed to be open during
flight, and gives excellent downwards visibility.
2003-01-29 02:02:16 +00:00
curt
913a943bf1 Updated to hopefully make this dialog box more "intuitive". 2003-01-27 19:55:48 +00:00
j4strngs
31b961fd2c Tidy up the hotspots a bit. 2003-01-27 01:32:46 +00:00
david
b9375d1005 Added instrument-failure dialog.
Cleaned up system-failure dialog.
2003-01-26 20:19:15 +00:00
david
c4af6e3ccc Replaced /steam properties with new /instrumentation properties. 2003-01-26 16:45:41 +00:00
david
3e3b5ca525 Minor updates and corrections. 2003-01-26 16:07:28 +00:00
david
75d78b6a05 Initialize all instruments to serviceable. 2003-01-26 16:06:41 +00:00
david
1a88b26755 Started a "Failures" menu, and added a "System Failures" dialog. 2003-01-25 22:12:08 +00:00
david
e9046c6e1d Start out with a serviceable electrical system. 2003-01-25 21:51:20 +00:00
david
5875d5b063 Use the /instrumentation properties instead of /steam. 2003-01-25 21:15:27 +00:00
david
a8ab993ef2 Use an XML-configured exit dialog. 2003-01-24 03:20:11 +00:00
curt
191433e9b4 Lee Elliott:
Updated these instruments to point to the correct texture.
2003-01-22 19:56:51 +00:00
david
6520b529e8 Start on a grand, unified presets dialog.
Use the existing command for screenshots.
2003-01-21 15:47:37 +00:00
david
95858c3944 Added "Debug" menu, with entry to reload the GUI. 2003-01-21 02:13:02 +00:00
david
9a83272a3e Remove obsolete 'type' subproperty. 2003-01-21 02:12:36 +00:00
david
e3f2145fc0 Remove obsolete 'type' subproperty.
Beautify and arrange in groups for maintainability.
2003-01-21 02:12:18 +00:00
david
0ad2c2b624 Use groups to make the dialog easier to maintain. 2003-01-20 12:56:42 +00:00
david
6f2b48f288 Switch to combo fields for the cloud types. 2003-01-19 23:05:31 +00:00
david
3598213c25 Removed test entry. 2003-01-19 22:00:59 +00:00
david
f026a4db74 Patch from Julian Foad:
OK -- thanks.  I have now fixed up all the other XML files in the base
package that use "max" and "wrap".  Those affected are all in
Aircraft/Instruments/.  In these files I have also corrected the
indentation in some places, and corrected the frequency controls in
nav3.xml (which does not seem to be in use), and corrected a few obvious
hotspot position bugs.  Where the radios used wrapping to toggle the
ident button between 0 and 1, I have changed this to use
"property-toggle" instead.
2003-01-19 22:00:08 +00:00
david
34ac18b305 Add checkboxes. 2003-01-19 17:23:38 +00:00
david
5094e52b16 Corrected typos "bindings" instead of "binding". 2003-01-19 15:53:32 +00:00
david
559aea7b99 Add "File/Reset", which was accidentally omitted. 2003-01-19 12:55:58 +00:00
curt
a9707b1189 after doing some high altitude testing, I've realised that Andy's max
speed/cruise speed setting was better and I've reverted to that - they were
too fast at altitude:)  They are closer using Andy's figure.

They don't quite have the required range though:(
2003-01-19 04:21:17 +00:00
curt
4e9a8f7748 Lee Elliott:
There's now another a10 variant - a ferry load configuration - no weapons but
3 x 600 us gal external tanks.  This seems to be the heaviest confguration
for an a10.  I also found a performance graph for the a10 in clean
configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots
at 1200 ft.  As things seem to get a bit squiffy above 35000 ft, in my
experience, I used the 1200 ft figure.  This is pretty close the the figure
that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate
his mods into the new configs, with a better balanced wing/hstab settings.

After getting a good clean config, I added the extra masses/fuel
tanks/fueselages but didn't change any of the rest of the config, and it
still seems to work properly.  The external tanks were done as fuel tank
entries, with corresponding fuselage entries, whereas I'm not sure how to
handle the 'weight' entries in yasim yet so the weapon load is still done
with an increased total mass and ballast entries.

There'll be some stuff in the archives that haven't changed i.e. the cl & wl
a10 and seahawk models, but until I get using cvs for my own bits and pieces
it was easier to do the whole directory.  I hope this isn't a problem.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
curt
f9daa22aa0 Lee Elliott:
The only real changes to the seahawk stuff were to add the panels, but I
found that Sea Hawks have three fuel tanks, with a 'saddle tank' over the
engine feeding fuel into the second/rear tank, so the yasim config's changed.
2003-01-19 03:58:06 +00:00
curt
8183684930 Lee Elliott:
Here are some more updates, and bits and pieces.

The tsr2 is mostly a re-write, with more reasonable figures for the wing and
hstab.  I've also tried to reduce the poly count on the model whilst adding
the airbrakes and canopies.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:50:13 +00:00
curt
3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00
david
c3cddade91 Yank out the autopilot and add a DME instead. 2003-01-18 22:05:17 +00:00
david
462927b726 Switch to new, unified autopilot dialog, bound to the menu and to F11. 2003-01-18 22:04:50 +00:00
david
dca563eab8 Set the default visibility for the menubar.
Default the ADF card to 0.
2003-01-18 22:03:45 +00:00
david
4240d5edb5 Move OK button towards the centre. 2003-01-18 17:37:05 +00:00