Frederic Bouvier
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59e0f41283
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
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Frederic Bouvier
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37df6a3ec1
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Syntax change for deferred buffers
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2012-05-12 09:19:59 +02:00 |
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Frederic Bouvier
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754339b264
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
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Frederic Bouvier
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76a11c2d48
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Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
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2012-04-29 13:35:30 +02:00 |
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Frederic Bouvier
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661f9ec383
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Restore current syntax
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2012-04-18 22:54:15 +02:00 |
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Frederic Bouvier
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d62e7ed6cc
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Filtering requires GLSL 1.2
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2012-04-18 22:34:03 +02:00 |
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Frederic Bouvier
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adf766aeff
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Add optional shadow filtering
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2012-04-18 09:13:38 +02:00 |
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Frederic Bouvier
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e4b856805e
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Make the number of shadow cascades and the range of each configurable
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2012-04-17 09:12:57 +02:00 |
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Frederic Bouvier
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c05b12a6ab
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
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Frederic Bouvier
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5678c1cd76
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Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
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2012-04-04 20:42:05 +02:00 |
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Frederic Bouvier
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984bb05046
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Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
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2012-03-31 23:15:14 +02:00 |
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