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Author SHA1 Message Date
Vivian Meazza
b1a777b12d Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Tim Moore
d27174028e shader optimizations
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.

Implement some material animations using a shader uniform.

Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00