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12 commits

Author SHA1 Message Date
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Erik Hofman
3fa2ade35f Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
Thorsten Renk
fbc81836c0 Add urban and agriculture effects to ALS filtering scheme 2016-03-25 10:49:07 +02:00
Thorsten Renk
def0ee20d4 Vertical offset for ALS landing lights by Wayne Bragg 2015-10-22 12:06:12 +03:00
Thorsten Renk
2c0513816c ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
Thorsten Renk
dacf52ef56 More ALS maintenance 2014-12-12 10:04:56 +02:00
Thorsten Renk
fddf1edc54 Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes 2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2 ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,... 2014-12-02 11:18:02 +02:00
Thorsten Renk
afaac563db ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
Renamed from Shaders/agriculture.frag (Browse further)