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15 commits

Author SHA1 Message Date
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
c3a92a4799 Slope line noise pattern for ALS terrain rendering 2014-04-28 09:24:19 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
c11ac7295c Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
Thorsten Renk
b3bb82dd88 Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Thorsten Renk
402d75a602 Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering 2013-04-15 14:00:22 +03:00
Thorsten Renk
2d2a5eb3be Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
c948d93444 Indonesia regional texturing definitions 2013-01-21 14:05:05 +02:00
Thorsten Renk
c1157b762a The ultra-terrain shader 2013-01-21 13:57:18 +02:00