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Author SHA1 Message Date
curt
e7ba2d6a4b Properly line everything up visually so standard rate turns end up taking
the right amount of time.
2006-10-22 12:51:50 +00:00
david
5875d5b063 Use the /instrumentation properties instead of /steam. 2003-01-25 21:15:27 +00:00
curt
3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00
j4strngs
b49abb2b79 new turn coordinator tube n' ball 2002-02-22 00:26:13 +00:00
j4strngs
b5537626f8 Instruments are now consolidated in a single directory.
Textures are now more organized and usefully named.
2001-12-12 14:20:38 +00:00