Stuart Buchanan
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2f123b7100
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Make random buildings compatible with the atmospheric scattering shader.
Also remove redundant test parameters from the tree effect.
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2012-06-30 20:37:08 +01:00 |
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Emilian Huminiuc
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0ac64c8506
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Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-13 03:09:27 +03:00 |
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Emilian Huminiuc
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22352ec485
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Switch building.eff to the ubershader.
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-07 02:05:02 +03:00 |
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Frederic Bouvier
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7e1ed19307
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
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Emilian Huminiuc
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f26472f614
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Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-03 00:01:59 +03:00 |
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Stuart Buchanan
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9dbebd3c2d
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Emissive lighting on random buildings.
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2012-05-01 22:36:24 +01:00 |
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Stuart Buchanan
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5909285100
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Building effect for random buildings.
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2012-04-28 23:03:11 +01:00 |
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