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84 commits

Author SHA1 Message Date
Eatdirt
d9e0a98a41 Fix N3 tile occultation on other tiles due to a missing dummy texture (was duplicated in N3 clouds) 2020-03-23 23:00:19 +01:00
Richard Harrison
4ad1277eb4 F-15 low poly model fixed texture path 2019-12-07 11:10:54 +01:00
Fernando García Liñán
daeea22999 Compositor: Added shadow mapping to the ALS pipeline 2019-11-03 20:52:22 +01:00
Thorsten Renk
8efa938ace Add volcanic activity for Surtsey 2019-10-19 10:27:33 +03:00
Thorsten Renk
33e1404c51 Katla and Eyjafjallajokull volcano definitions 2019-05-20 10:07:46 +03:00
Richard Harrison
03331eb4cc A-4 tanker - remove redundant reference to pilot model
(this is now included in the merged geometry)
2019-04-09 19:26:32 +02:00
Richard Harrison
484c8ed859 KA6-D 3d model changes
- merge into single 3d model with texture atlas
- add and texture engine tailpipe
- add A6-D lowpoly model (without tanker items) for use as fallback model.
2019-04-09 17:38:11 +02:00
Richard Harrison
55cd510ad8 A-4 model (tanker/fallback)
Optimisation (include pilot in model, use texture atlas)

Allow model to be used as fallback model (added a4-f.xml which hides the refuelling stuff)
2019-04-08 14:19:45 +02:00
Richard Harrison
e1a1f85ce6 Glider model changes
- increase size to be even larger - now it is somewhere between a fighter and a 737 which seems to be reasonable.
- rework geometry, it wasn't quite centered and it was inconsistent; so now both the wings and tail share surfaces.
- change the shape a little to make it a bit more aircraft like.
2018-11-05 19:52:41 +01:00
Richard Harrison
da2eff6a7c F-15 low poly: Fix duff xml 2018-09-16 17:37:25 +02:00
James Turner
60de909fc8 Merge /u/mike402/fgdata/ branch blueyellow into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/112/
2018-09-15 10:45:52 +00:00
Thorsten Renk
2e38b20030 New active volcano: Beerenberg on Jan Mayen 2018-09-15 10:32:58 +03:00
Michael Danilov
d47b13590e Merge blueyellow into single object, scale to 20 m wingspan. 2018-09-12 10:28:43 +02:00
Richard Harrison
b3ef4fd509 Tidy up low poly F-15 to make it a little more suitable as a fallback model
- remove livery
- animate ailerons, gear, elevators (basic animations)
- change texture to 8bit indexed.
2018-09-09 16:11:42 +02:00
Richard Harrison
e80258f4c7 Added KC-130 to requestable refuelling tankers
https://forum.flightgear.org/viewtopic.php?t=34507&p=334052#p334052
2018-07-28 00:39:21 +02:00
vezza
3f429cdae6 Pushback warning lights position fix 2018-03-24 15:20:50 +01:00
Thorsten Renk
3d1921dd1f Add volcano simulation for Etna 2018-01-30 10:28:08 +02:00
Thorsten Renk
f1a6790828 Add San Antonio to new AI carrier control scheme, retire old AI Carrier dialog 2017-11-11 10:47:38 +02:00
Thorsten Renk
3980515c47 Add Clemenceau/Foch to new Ai carrier scheme 2017-11-11 10:33:58 +02:00
Thorsten Renk
45bd8ec9b8 Add Eisenhower into new AI carrier control scheme 2017-11-11 09:51:38 +02:00
Thorsten Renk
a885fc0885 Merge Nimitz into new carrier control scheme, add clickspots and individual animations 2017-11-10 10:20:44 +02:00
Thorsten Renk
00972633bf Final touches on Vinson: Add bridge as clickspot for controls, separate course controls for carriers, add wakes to Vinson escorts 2017-11-10 09:24:33 +02:00
Thorsten Renk
be30e7a2d3 Fix Truman deck park 2017-11-09 12:06:56 +02:00
Thorsten Renk
445115e536 Start converting Vinson to individual carrier control scheme 2017-11-09 12:02:35 +02:00
Thorsten Renk
b2729f61fe Bugfix for volcano code 2017-09-25 09:19:18 +03:00
Thorsten Renk
91db77595d Some (pretty hot) volcano code - general management routines, Kilauea and Stromboli worked out as examples, WIP 2017-09-24 18:08:36 +03:00
Thorsten Renk
f8dc5cd7c7 Set up dialog to list nearby AI-objects which can be controlled, interface Truman with dialog 2017-09-05 10:18:55 +03:00
Thorsten Renk
ac67816551 Remove cruise ship reference from Truman AI scenario, fix Truman elevator rail timing issue, add wakes to Truman escort ships 2017-09-04 10:10:54 +03:00
Thorsten Renk
f8f31d1c18 Cleanup - remove executable tags from Truman files 2017-09-02 13:25:58 +03:00
Thorsten Renk
f1e9b793be Fix particle wake for USS Truman 2017-09-02 13:23:24 +03:00
Thorsten Renk
1e66383376 Procedural lights for Fresnel Lens Optical Landing System when using ALS 2017-09-01 13:12:00 +03:00
Thorsten Renk
9eff34426f Carriers use procedural deck lights with ALS 2017-09-01 13:01:21 +03:00
Thorsten Renk
3f2cc978dd Procedural light definitions for carriers 2017-09-01 13:00:03 +03:00
Thorsten Renk
7c87dff37b Add light and JBD controls and wave motion to USS Harry Truman 2017-09-01 12:31:09 +03:00
Thorsten Renk
06852539d9 Start fixing USS Harry Truman animations, add control dialog (click on bridge to bring it up) 2017-08-30 12:33:59 +03:00
Thorsten Renk
d38398d2ca Carrier USS Harry S. Truman with highly detailed 3d model based on work by Michael Habarta and forum user karla - at this point a butcher job because the control scripts by Michael use a complete re-structuring of the AI carrier system and I'm not comfortable committing this without in-depth testing 2017-08-26 10:08:21 +03:00
Thorsten Renk
ec496ed045 Add some rust to Clemenceau flightdeck 2017-05-13 14:29:45 +03:00
Thorsten Renk
411b1a024e Tentatively fix Foch demo by pointing it to Clemenceau, de-activate glideslope visuals, we don't seem to have controls to switch it off any more in carrier AI 2017-05-13 13:44:57 +03:00
Erik Hofman
99b893316d remove unused files 2017-04-11 13:47:07 +02:00
Erik Hofman
96c40c6083 remove unused files 2017-04-11 13:40:52 +02:00
Thorsten Renk
48768ee9d2 Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
Thorsten Renk
5c437d74cb Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,... 2016-11-17 20:54:32 +02:00
James Turner
36528e2f84 Fix for Jetway pick animation.
From Martin Herweg.
2016-09-28 22:16:24 -05:00
chris_blues
f7aabb85c1 EarthView:
* new textures for EarthView ( https://forum.flightgear.org/viewtopic.php?f=5&t=29780&p=289106#p289106 )
* change location of earthview textures to Models/Astro/Textures/*
* change pale_blue_aug_??.png world tiles to Textures/world_??.png
* change clouds_??.png to Textures/clouds_??.png
* change corresponding xml accordingly
2016-06-20 14:58:21 +02:00
Erik Hofman
7f1174ffe4 Imrpoved animation, move the effect code the the xml file and share xml animation code between the lit and unlit model 2016-06-20 13:06:11 +02:00
Erik Hofman
99819bcd4e Update the windsock to a better animation and a lightmapped model for ALS 2016-06-19 14:25:02 +02:00
Richard Harrison
c350d79007 Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

Emesary Multiplayer Bridge
--------------------------
There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special.

see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear

AN/SPN-46 ACLS
--------------
The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.

The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS.

The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2.

---------------------------------------------------------------------------
2016-05-18 21:09:51 +02:00
Edward d'Auvergne
bd851eec32 Complete restoration of the animated Jetways.
This completes the file restoration for the animated jetways in
$FG_ROOT/Models/Airport/Jetway/ to their original state at commit f739a7.  This
follows from the thread:
http://thread.gmane.org/gmane.games.flightgear.devel/81852/focus=81859
2016-05-18 15:14:11 +02:00
Richard Harrison
f171e41632 Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.
---------------------------------------------------------------------------
There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special.
2016-05-17 11:22:15 +02:00
Thorsten Renk
fd5ea5e4df Make sure birds are non-solid 2016-05-17 08:41:08 +03:00