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Author SHA1 Message Date
ehofman
ed6f6640af Lee Elliot:
I'd like to suggest that the spoiler settings are set in the same way as the
flaps are now done i.e. via Nasal, so that specific spoiler settings can also
be defined in the aircraft set file.

It was only when I was about to change the keyboard bindings for the slats
control that I remembered that there wasn't already a mapping for them in
keyboard.xml.  I've _not_ added a mapping for slats as this is a bit of a hot
topic atm but as I had already added a Nasal func for the slats in
controls.nas I've left that in there.  It's a trivial bit of code but I don't
know if leaving it in there is a good idea as it's code that shouldn't ever
be called until there's a corresponding keyboard mapping.
2004-06-01 08:13:12 +00:00
andy
eb5124840b Keybindings for the HUD, which used to be hardcoded in input.cxx.
Note that they're still very inflexible; I just mapped C++ functions
to new commands.
2004-04-05 19:39:47 +00:00
andy
15401619e5 There used to be a hard-coded F6 binding in input.cxx. Replace it
with a tiny bit of Nasal.
2004-04-05 18:55:33 +00:00
jimw
88d1598ab9 Fix virtual cockpit toggle binding ("c"). Switches between 2D/3D mode on the
fly.
2004-03-24 16:07:09 +00:00
david
8d4a441472 Bind Ctrl-I to the instrument-settings dialog, analogous to Ctrl-R for
the radio-settings dialog.
2004-03-23 21:41:57 +00:00
david
ef91f5bde2 Bind Ctrl-R to the radios dialog. 2004-03-11 14:37:39 +00:00
curt
76a08b6467 Autopilot overhaul. 2004-01-31 19:55:13 +00:00
curt
f7c276944e Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:49:33 +00:00
andy
b2909de010 New Nasal code, with lots of input binding handlers in controls.nas.
Move the "tip popup" code from view.nas to a new gui.nas module, and
  make it generically useful.
Wire up flap steppings for the 747 as an example of per-aircraft
  flaps.
Realtime-based property slewing, to eliminate dependence of trim and
  view direction rates on frame rate.
2003-12-22 20:05:18 +00:00
andy
3677b96fad Bugfix to globals.fgcommand().
New Node.setValues() method which sets whole property trees from Nasal
data.

A view.nas module, which takes over handling of the X/x zoom keys.  It
clamps the FOV to a dynamically calculated maximum corresponding to
typical human visual accuity, and pops up a pretty dialog informing
you of the new FOV.
2003-12-08 02:09:19 +00:00
daveluff
34cefacfb1 Remove the old reset zoom keybinding 2003-10-15 17:46:02 +00:00
daveluff
1e96eb5af8 Add Ctrl-X sets initial field of view in a similar manner to Ctrl-V with the view number 2003-10-14 21:03:10 +00:00
jimw
be86e39e20 John Stockhill: While messing around with an aeromatic generated Lancaster model I
discovered that there are a few inconsistencies in keyboard.xml. It allows
you to reduce the magneto setting on 4 engines, but will only increase it
on 2, which tends to result in a somewhat circular path from the end of
the runway :-)
2003-09-30 19:56:39 +00:00
jimw
51ae619886 Removed duplicate and unused bindings 2003-09-24 00:00:23 +00:00
curt
9498fb2a8f Norman Vine:
Allow keyboard modification of the visibility distance.
2003-08-05 16:38:44 +00:00
curt
81533a4faa Modified the replay system to work without enabling the master or clock freeze. 2003-07-18 14:13:57 +00:00
ehofman
0fd9f17296 Make sure the sixth view is accessible, and remove the damping factor from the helicopter view 2003-07-18 08:56:14 +00:00
curt
517c882cdf bind the instant replay command to the 'r' key. 2003-07-18 02:39:57 +00:00
curt
6d8ab6caaf Add support for exiting properly from the fledgling replay system. 2003-07-17 18:18:10 +00:00
ehofman
4d9241223a Melchior FRANZ:
This is my local keyboard.xml file.
There are some definitions in there that I would like to see
in the official keyboard.xml file. I suggested some of them
already almost exactly one year ago, but the suggestion was
dismissed with the argument, that the keyboard settings
should/would be redone very soon, anyway ...   :->

* shift escape ... reset FDM
  (Note: this doesn't work on IRIX)
* ctrl w       ... turn on wing leveler
* g            ... gear up
* shift g      ... gear down
* control b    ... toggle speedbrake (emh)


1. The p51d cries for a "Reset" key. Yeah, I admit that I've
   crashed some dozens of these beauties already, and yes, I
   am ashamed. Having to turn the menu on every time was too
   bothersome. Shift-ESC is still free and resetting is closely
   related to quitting. So this seems natural. (And don't ask
   why the command is called "old-reinit-dialog".)

2. Finally add a shortcut for the wing-leveler. Natural
   choice: Ctrl-W, which is still free and fits well with the
   other autopilot shortcuts Ctrl-[ANH].

3. Separate gear up and down into two different shortcuts.
   It really doesn't make sense as a toggle property. I'd
   even say, that this is the most important prerequisite
   for becoming a serious flight simulator.  ... Never
   land on your belly again, because you were actually
   retracting the landing gear on approach, having forgotten
   to retract it on lift-off.

Erik Hofman:
I've added Ctrl+B as the default binding for speedbrake support but this binding is overrruled by the p51d model to switch engine boost level.
2003-06-29 17:35:39 +00:00
mselig
4dd8d9bfcc Adds spoiler function with j/k keys for close/open spoilers. Sets the property /controls/flight/spoilers. 2003-06-08 22:39:24 +00:00
jimw
61bb6fd71c fixed keyboard binding so that changing view direction doesn't change pitch
offset.
2003-05-12 16:40:01 +00:00
ehofman
759d86d947 Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
jimw
84923d5b79 Bound keys for view scrolling as suggested by Martin Spott. "v" scrolls
forward as it always has (not using the cycle-view command).  shift+"V" scrolls
in reverse through the views.  Ctrl-V returns to view 0 (cockpit).
Both forward and reverse scrolls wrap.
2003-02-14 02:35:42 +00:00
curt
de1c84c8c0 Jim Wilson:
There are a number of little changes.  Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:46:48 +00:00
david
a8ab993ef2 Use an XML-configured exit dialog. 2003-01-24 03:20:11 +00:00
david
3598213c25 Removed test entry. 2003-01-19 22:00:59 +00:00
david
462927b726 Switch to new, unified autopilot dialog, bound to the menu and to F11. 2003-01-18 22:04:50 +00:00
david
a5dcab7a5a Added a couple of simple demo dialogs, and bound the wind dialog to Ctrl-D. 2002-12-22 20:22:11 +00:00
dluff
67a6d1758d Bind ' key (n=39) to the pop-up ATC dialog box 2002-12-17 17:24:05 +00:00
david
3a1c4e6a0f Bound Ctrl-C to make clickable hotspots on the panel visible. 2002-11-17 00:02:08 +00:00
david
1acc765781 Bind Ctrl-D to display a sample dialog (named "hello") from gui.xml. 2002-11-07 16:30:39 +00:00
david
03a0ad18eb Finished setting up configurable default viewing properties, and
implement them for the C172P 3D model.  Look near the top of
preferences.xml for an example.  The recognized properties are as
follow, with vanilla defaults in parentheses:

  /sim/view/config/default-field-of-view-deg (30)
  /sim/view/config/default-pitch-deg (0)
  /sim/view/config/front-direction-deg (0)
  /sim/view/config/front-left-direction-deg (45)
  /sim/view/config/left-direction-deg (90)
  /sim/view/config/back-left-direction-deg (135)
  /sim/view/config/back-direction-deg (180)
  /sim/view/config/back-right-direction-deg (225)
  /sim/view/config/right-direction-deg (270)
  /sim/view/config/front-right-direction-deg (315)

These are particularly useful for the view from inside a 3D aircraft
model.
2002-11-02 21:41:53 +00:00
david
83fa3930f8 Bound '+' to zoom in (like 'x').
Bound '-' to zoom out (like 'X').
Bound '=' to return to default zoom.
2002-10-29 22:06:53 +00:00
david
1a8383b3dc Added user-definable positions for front, left, back, etc. rather than
always forcing to the same angle.  These changes should migrate into
the joystick config files and the aircraft *-set.xml files eventually.
2002-09-14 16:22:39 +00:00
jimw
018f8fc54e Don't need to reload panel anymore either 2002-09-06 03:28:24 +00:00
jimw
b1a02baa86 Changed the binding for "c" to simply turn 3d cockpit off or back on 2002-09-06 03:17:11 +00:00
david
bec6adc612 Bind 'l' (lower-case L) to toggle the tailwheel lock, for taildraggers
with a lockable tailwheel (like the DC-3).
2002-05-23 17:34:59 +00:00
jimw
693b963bfb Added flag "allow-toggle-cockpit" so that 3d/2d toggle is not attempted for
aircraft that do not have 3d cockpit configured.  Toggling is done with the
"c" key.  Note also that for now, since the 3d models don't have a "small"
panel defined, the "s" key is disabled if "allow-toggle-cockpit" is true.
2002-04-21 15:06:22 +00:00
j4strngs
9893da939c Added keyboard binding to toggle between 2/3D cockpit 2002-04-19 23:47:16 +00:00
jimw
6839f957fe fixed paths for goal-heading-offset 2002-04-18 15:29:38 +00:00
curt
f468d9362d Jim Wilson:
These are the updates for the View manager properties.  Removed the last of
items (within the viewer/viewmgr) hard coded to view number.  Added support
for per view configuration of ground level nearplane value.  Tower views look
very nice with little or no z-buffer problem in the models.  Pilot offset
dialog can be used to move eye in all views.
2002-04-18 14:52:32 +00:00
david
a231c3c1ef Rebound 'B' to toggle /controls/parking-brake. 2002-04-11 14:40:27 +00:00
david
ea264c688c Add explicit types for all non-string properties. This will help a
lot, since otherwise a property that is never set or tied by
FlightGear itself will always be kept as a string and converted on
each access.  That's why fgGetBool and friends could take up a lot of
processor time sometimes.
2002-04-09 10:45:47 +00:00
david
32a2ef488d Explicitly set write-all to false for saving the flight, so that only
archivable properties are written.
2002-03-09 11:18:07 +00:00
david
1b79d0b252 Have 'p' toggle /sim/pause/clock as well as /sim/pause/master. In the
future, /sim/pause/master should control /sim/pause/clock as well, but
this will at least give the expected behaviour for 0.7.9.
2002-02-13 21:40:43 +00:00
curt
862c40aefa Renamed /sim/freeze to /sim/freeze/master 2002-01-20 02:54:31 +00:00
david
3d2240a20e Added temporary bindings ctrl-O to tilt view down, and ctrl-P to tilt
view up.
2002-01-19 22:38:05 +00:00
david
c7583bf8b3 Reorder some out-of-place bindings (purely cosmetic). 2002-01-19 17:33:16 +00:00
david
2c2238c296 Added keybindings for selecting a current engine, for changing magneto
position, and for engaging the starter.  Here's how it works:

1. To select an engine, use '!' (shift-1) for engine 1, '@' (shift-2)
   for engine 2, '#' (shift-3) for engine 3, '$' (shift-4) for engine
   4, or '~' to select all engines.  These bindings set the bool
   properties /sim/input/selected/engine[0],
   /sim/input/selected/engine[1], etc.

2. To decrease the magneto for the selected engine(s), use '{'.

3. To increase the magneto for the selected engine(s), use '}'.

4. To engage the starter for the selected engine(s), use SPACE.

Eventually, I'll extend this so that the throttle uses the selected
engine as well, and will perhaps even support engine selection in the
joystick bindings.  Right now, only engine 1 (engines[0]) is selected
by default.
2001-12-18 12:37:21 +00:00