Fernando García Liñán
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eed433ce9f
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HDR: Use stencil buffer for optimization purposes
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2021-08-23 12:44:26 +02:00 |
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Fernando García Liñán
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212f8fdab9
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HDR: Add support for glTF transparent objects
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2021-08-19 01:42:32 +02:00 |
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Fernando García Liñán
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f5bc6df9fb
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HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting
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2021-08-17 20:58:48 +02:00 |
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Fernando García Liñán
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13df616ca6
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HDR: Support glTF models
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2021-08-16 17:10:01 +02:00 |
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Fernando García Liñán
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5c1c28c536
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HDR: Improve PBR Effect
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2021-07-31 19:13:19 +02:00 |
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Fernando García Liñán
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96313e7eb0
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Initial commit of the HDR pipeline
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2021-07-23 07:46:05 +02:00 |
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