1
0
Fork 0
Commit graph

10299 commits

Author SHA1 Message Date
Stuart Buchanan
d887e4b22d WS30: Add Texture rotation to ALS shader 2021-02-02 15:24:41 +00:00
Stuart Buchanan
9c556e5425 WS30: Add WS30 controls to rendering dialog 2021-02-02 15:20:58 +00:00
Erik Hofman
de1d646fc3 Switch drycrop and irrcrop to better match the name 2021-02-01 13:32:42 +01:00
Erik Hofman
f475f56294 Modify autumn coloring. 2021-02-01 13:32:07 +01:00
Erik Hofman
cde512f5b6 Modify autumn coloring.Textures/Terrain/countryside* 2021-02-01 13:31:53 +01:00
Erik Hofman
1f647a3861 Better use of available textures 2021-02-01 13:31:08 +01:00
Erik Hofman
ac63f6b9c3 Fix an autumn coloring mistake 2021-01-31 11:58:51 +01:00
Erik Hofman
1339654a25 Finetune the crop settings 2021-01-31 11:58:17 +01:00
Erik Hofman
881948bdbc Improved europe region 2021-01-30 15:30:50 +01:00
Erik Hofman
151a00d31c Convert a few dds-only textures to png 2021-01-30 15:30:50 +01:00
Slawek Mikula
330d29e8a7 - Polish translation (next) - small wording correction 2021-01-30 13:51:15 +01:00
Julian Smith
4db50617ca Added 'Still View', a new core view, number 8.
This view is like Helicopter View except that it does not change the view
heading to match the aircraft, which makes it work much better for vertical
flight, e.g. with the shuttle.

The new view is disabled by default.

Nasal/view.nas
    contains the new view config.
defaults.xml:
    Added view 8 to list of views for which we default to Helicopter view's
    target offsets (so that they look at the centre of the aircraft).
2021-01-29 16:56:29 +00:00
Stuart Buchanan
dd80c82747 WS30: Property configuration VPB
Configure the VPB elevation mesh via properties:
/scenery/elevation-mesh/sample-ratio controls the elevation
mesh sampling, allowing reduction in mesh size

/scenery/elevation-mesh/vertical-scale is just for fun and
scales the mesh vertically making mountains taller.

/scenery/elevation-mesh/constraint-gap-m controls how much below
airports etc. elevation vertices are forced to be.
2021-01-27 20:05:49 +00:00
Stuart Buchanan
580c375d4b WS30: Use perlin texture to reduce tiling
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.

Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Stuart Buchanan
b3abc93e96 Set /sim/rendering/shaders/skydome on quality 2021-01-25 12:01:21 +00:00
Stuart Buchanan
d058b514f2 WS30: Add basic shaders 2021-01-23 17:15:12 +00:00
James Turner
9355d464c1 Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
Erik Hofman
e70f096654 Remove any reference to the winter textures which are relaced with a snow shader now 2021-01-19 13:10:06 +01:00
Erik Hofman
4446373949 Remove the winter textures which are relaced with a snow shader now 2021-01-19 12:31:11 +01:00
Erik Hofman
40e871a911 Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
Julian Smith
0adef7663d gui/menubar.xml: moved new view menu items (clone view etc) to end of menu. 2021-01-18 17:51:30 +00:00
Yves Tolosa-Joas
0d8d7b8b31 Added ATI AI 737 Livery missing from commit e3d46b 2021-01-18 12:49:51 +00:00
Erik Hofman
9872ac5c55 Always enable ALS and remove the texture selection option in the rendering menu: the only one left is regioanal texturing. 2021-01-18 09:05:05 +01:00
Thorsten Renk
2eb26c3355 Merge /u/dirteat/flightgear-data/ branch aifix into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/216/
2021-01-18 06:45:04 +00:00
Stuart Buchanan
e5abe820f0 Update README.effects to match .eff files 2021-01-17 19:58:25 +00:00
Chris Ringeval
8362cd1f4e Fix path in SSME3.xml 2021-01-17 16:26:38 +01:00
Chris Ringeval
82998f06a5 Remove executable bit on truman_demo.xml 2021-01-17 16:15:10 +01:00
Chris Ringeval
9c46239670 Add KEDW in the scenario name as to appear in the AI tick box 2021-01-17 16:12:53 +01:00
Chris Ringeval
72ec6a0778 Add where the Shuttle lands in the description (KEDW) 2021-01-17 16:07:18 +01:00
Chris Ringeval
4b380a29fc Fix various paths and remove executable bit for SpaceShuttle AI landing demo 2021-01-17 16:05:55 +01:00
Stuart Buchanan
06a2c55fc0 Remove Rembrandt command-line options. 2021-01-17 14:39:11 +00:00
Stuart Buchanan
76dace359a Remove terrain simplifier - now redundant 2021-01-17 14:28:54 +00:00
Yves Tolosa-Joas
41445ad877 AI Liveries and Traffic for Southern Air Cargo 2021-01-15 12:02:07 +00:00
Michael Danilov
51972c51ee Add option to move chat to the left and align left. 2021-01-13 22:43:12 +01:00
Michael Danilov
a2c3c4c3d8 Add option to move chat to the left and align left. 2021-01-12 21:17:56 +01:00
Yves Tolosa-Joas
4b44878843 added Traffic and Liveries for Air Transport Intl including flights operated for DHL and Amazon Air 2021-01-10 15:54:14 +00:00
Yves Tolosa-Joas
9ad59a19b4 Added Optionnal Winglets to 767-300 Freighter AI Model. Updated XML and liveres for existing aircrafts accordingly 2021-01-10 15:54:14 +00:00
Fernando García Liñán
63fbe7d525 Fix missing forward declaration in forest shader 2021-01-10 16:40:05 +01:00
James Turner
c6b8869fed Tooltips: set a flag when registering the commands
This allows the C++ side to avoid invoking the commands prematurely.
2021-01-08 19:35:09 +00:00
Gijs de Rooy
b7a6221c63 Stereoscopic view options: increase minimum screen distance to 10cm to prevent black screens 2021-01-08 17:16:25 +01:00
Yves Tolosa-Joas
019acb0451 Added AI Liveries and traffic for UNI Air Japan 2021-01-07 11:24:17 +00:00
Lars Toenning
51d7169329 Fix italian swift translation 2021-01-07 10:28:06 +00:00
James Turner
b5b9ec6dd3 Launcher: Updated Russian translations
From Michael Danilov
2021-01-06 14:25:17 +00:00
James Turner
b5f574fa4f Cockpit-view: add step to head-shake factors
Suggested by Michael Danilov: add step values to these sliders, so
we get precise values rather than arbitrary ones.
2021-01-06 14:25:17 +00:00
Fernando García Liñán
5e3131d384 Add material definitions for Oceania by IskenderWang 2021-01-05 14:20:41 +01:00
Fernando García Liñán
21a6e20701 Tweak shadow offset parameters and cascade ranges
This should hopefully fix some shadow acne edge cases.
2021-01-05 11:24:19 +01:00
Fernando García Liñán
a5e8ffa450 Use a 16 bit depth texture for the shadow map 2021-01-05 11:23:36 +01:00
Fernando García Liñán
5a841e2ebe Remove 'You are on runway' message when spawning with --parkpos
Fix by Michael Danilov
2021-01-05 09:59:20 +01:00
Pablo Barrio
4df4d22081 Approve Swift connection translation 2021-01-04 09:58:12 +00:00
Julian Smith
97c9b06a7e mice.xml: don't let mouse move control surfaces while paused or replaying.
Avoids loss of control caused by movement of mouse while paused, if in
flight-control mode.

The new behaviour is enabled by default.

It can be disabled by manually setting
/sim/freeze-mouse-flight-controls-on-pause=false. But note that this property
is deliberately not archived so this needs to be done each time Flightgear is
run.
2021-01-01 17:19:08 +00:00