Fernando García Liñán
73a55a71c5
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
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See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Fernando García Liñán
3459e7ddfe
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
Fernando García Liñán
55410e9d35
HDR: Port chrome.eff
2021-08-25 14:32:22 +02:00
Clément de l'Hamaide
f6f433529f
Revert "UniformFactory: merge current uniform per <name> of effect"
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Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f
UniformFactory: merge current uniform per <name> of effect
2014-11-16 20:21:20 +01:00
timoore
1e5f8c2aee
Provide some reasonable default textures
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Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
timoore
a2481d8e60
Chrome effects file
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Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00