Previously both PeriodicPropertyPublisher and TriggeredPropertyPublisher
published irrespective of the property value.
This change adds an optional epsilon value below which a
notification will not be made. This significantly reduces the number
of Emesary notifications generated and therefore updates to the
displays.
Previously the GDU-1045 displays autopilot buttons didn't
work because they were missing a required <offset> element
for the FG1000HardKeyPushed command. This fixes that, as
well as adding a verification script using xmllint and also
fixing a the NAV button which was incorrectly mapped to FD.
For the moment the default publisher just uses the the
/systems/electrical/[volts|amps], but aircraft with better
electrical simulations can define their own publisher to
pass in correct data as required.
The G1000 highlights the active NAV and COM radios in cyan.
In the NAV case, this is the radio being used by the CDI.
In the COM case, this is the COM radio selected on the audio panel.
* this was previously included in many glider aircraft in FGAddon, thus now saving space and maintenance work
* it also adds the noshadow animation to make the woolthread compatible with Compositor
* Please note: I was not able to figure out the original author (not me) of the model, texture and xml, but as far as I can see, it should be fine license-wise, since it was included in GPL FGAddon aircraft for ages
Previously it was difficult to create custom EIS as paths
needed to be defined in multiple places.
This change creates a hash of id and paths to make this easier
in the future.
Previously the GenericFuelPublisher would barf if tank contents
weren't defined properly with numbers.
Also the XML and .ac files were inconsistent in their use of PANDown
vs PanDown.
Both spotted by Mark JOSEPH (ePilot). Now fixed.
Previously select XPDR->CODE->7 and then another number caused very odd
transponder codes. Turns out this was due to extra whitespace in the
label causing various string concatenations and evaluations to fail.
Previously a completely new PFD or MFD was created when the Debug
menu items were used. This cause significant slowdown if used
multiple times. Now we just create one instance of each and re-use it.
Also clean up redundant code in the GUI.