Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Frederic Bouvier
ceb1cb102b
Rembrandt: Normalize normals before outputing them to gbuffer
2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9
Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader.
2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
...
Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00