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Author SHA1 Message Date
mfranz
fc0da9c3f2 they are all HUDs, right? 2006-07-27 09:21:59 +00:00
mfranz
1677b6ef3b NTPS hud (target markers enabled) 2006-07-27 08:42:01 +00:00
durk
75a82f8db3 New Textures for Mark's dynamic sun color change code. These replace the
original halo.rgba file.
2006-07-27 05:14:06 +00:00
curt
7faa7a1edf Make one small path change (doesn't include Melchior's optimization fixes.) 2006-07-27 04:02:12 +00:00
curt
0cc2cf1388 Move task selection dialog box here. 2006-07-27 04:01:44 +00:00
curt
0ac3b042c2 Also set target true heading along with magnetic heading. 2006-07-26 14:43:22 +00:00
curt
3833703808 Rename to avoid "-" in class name. 2006-07-24 17:53:46 +00:00
mfranz
7449160ea8 fix label y coordinates 2006-07-24 17:37:49 +00:00
mfranz
399436bb3e - finally center lon/lat correctly (I did it wrongly before, because that
was the style of the old HUD, and it should be fully-compatible ...)
- remove erroneous <modulo> from f16.xml. This isn't even read there.
- enable nadir and zenith (they are just too pretty to ignore them :-)
- various tweaks
2006-07-24 16:12:47 +00:00
mfranz
b89c92aea1 - set HUD font size to 8 px
- remove trailing spaces/fix indentation
2006-07-24 16:01:41 +00:00
mfranz
99e03c6696 diameter is now an input channel (and thus changeable at runtime) 2006-07-22 21:02:49 +00:00
mfranz
8221c108e7 add MIL-STD-1787B Aiming Reticle (stadiametric; TODO: standby) 2006-07-22 08:00:59 +00:00
mfranz
10c2cfde7b first fragment of a README for the new HUD ... to be continued 2006-07-21 18:21:34 +00:00
mfranz
0246507821 fix indentation 2006-07-20 17:52:55 +00:00
curt
8c7beac9d9 Default to turning point sprites on for runway lighting. 2006-07-20 14:31:25 +00:00
curt
ff8ee80ece Add an option to toggle point sprites on/off for runway lighting. 2006-07-20 14:30:03 +00:00
mfranz
ac2225a65f add function that loads dialogs from XML files
(aircraft may prefer to use such dialogs to Nasal-generated ones)
2006-07-14 16:03:43 +00:00
mfranz
a70ed967f1 heh, no. That's BS. printf does rounding already. Remains the heading
limitation to avoid 360 degree.
2006-07-12 21:24:02 +00:00
mfranz
96b3c3854f over-engineering (or: rounding, just because we can :-) 2006-07-12 21:18:17 +00:00
mfranz
c3727dafa4 draw alt-agl tape only when <1,000,000 ft (JSBSim doesn't deliver negative
values below terrain, but HUGE ones.)
2006-07-11 16:12:39 +00:00
mfranz
10cc7817d3 - new damping value
- remove unused property
2006-07-10 21:24:44 +00:00
mfranz
f27db3f3fb adjust for fixed tape ticks (I hereby declare the new f16 HUD better than
the old one :-)
2006-07-06 21:48:24 +00:00
mfranz
5f9ff2a446 no limits for the compass -- it has a modulo operator applied 2006-07-06 16:44:45 +00:00
mfranz
434a99a414 f15: fix KIAS tape position
runway: set coords correctly
2006-07-06 14:31:36 +00:00
mfranz
175e8f485c new damping value 2006-07-05 22:56:50 +00:00
mfranz
b5e45fde85 Stefan Seifert: first stab at joystick template file for new fgjs
mf: turn <name> into comment, so that the file won't be recognized as
    "named" joystick config; saves a few cycles ...
2006-07-04 23:31:44 +00:00
mfranz
81dc1a3875 sample code for the f16. Use like so:
$ fgfs --aircraft=f16-3d --prop:hud=Huds/f16.xml --prop:sim/hud/visibility\[1\]=1

The hud path is for now expected in /hud. This will, of course, be changed
later. The old and new HUD code don't match exactly when laid one over the
other yet, and the new HUD's tapes don't work.
2006-07-04 18:28:54 +00:00
mfranz
736ab0437c /sim/hud/visibility[1] controls the new HUD 2006-07-04 15:46:39 +00:00
mfranz
e9c2efe423 README ... describes which files belong to the old, and which to the new HUD
Instruments/*.xml ... single components, like the gload display
Sets/*.xml ... combinations of components

There's no difference in filetypes between "sets" and "instruments". It's
just easier to find things that way. Note that new and old files are never
mixed in one dir.
2006-07-04 15:26:58 +00:00
mfranz
1c7e2b404a remove workaround for broken continue 2006-07-03 05:59:24 +00:00
mfranz
cc1623a6af don't show status line by default 2006-07-01 06:02:31 +00:00
curt
25edaaa068 Initial revision of target tracking script, see script code for operating
instructions.
2006-06-29 00:52:51 +00:00
mfranz
672746597d Michelle: swap Aileron and Rudder 2006-06-24 23:31:36 +00:00
mfranz
5d2316442b - use cmdarg().getParent() to access own property root
- use kbd-ctrl combinations for weapon control (at least one js in cvs
  should demonstrate that :-)
2006-06-24 18:18:01 +00:00
mfranz
f491fd5291 add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
mfranz
631a06b924 Josh BABCOCK:
"Here is a patch that allows marker beacon volume to be set via
/instrumentation/marker-beacon/volume."
2006-06-24 07:43:04 +00:00
mfranz
e332cd9f9a Michelle: config for a "Fujitsu Siemens Gamebird R/C Pilot" (4 Axes/1 Button) 2006-06-23 21:01:04 +00:00
mfranz
19134637c9 don't use obsolete lon/lat format command, but cycle /sim/lon-lat-format
through 0 -> 1 -> 2 -> 0 ...
2006-06-17 16:36:06 +00:00
mfranz
eb5b539b47 set default lon/lat display format (0 -> raw number, 1 -> DMM, 2 -> DMS) 2006-06-17 16:34:31 +00:00
mfranz
50e2803aa8 Alexander Babichev, modified from Andy's X45.xml 2006-06-17 16:07:08 +00:00
mfranz
8d0460e652 - fix tab/space-mixtures (they do bad things to ascii graphics :-)
- spell check
2006-06-13 15:10:33 +00:00
mfranz
308cc9fcf5 additional name 2006-06-12 05:45:34 +00:00
frohlich
1aaa29ba7f Import Simped ruder pedal configuration from Matthias Boerner. 2006-06-11 13:41:28 +00:00
frohlich
0025aa8ce6 Modified Files:
Input/Joysticks/ThrustMaster/Top-Gun-Afterburner.xml
	Just update that to the current version.
2006-06-11 13:39:59 +00:00
frohlich
aabab43f47 Provide the newly introduced properties to materials.
Document them like the others are documented.
2006-06-11 13:38:45 +00:00
mfranz
c39b82a4a4 add trigger interface function, to be used by all armed aircraft, so that
there's a unified way for joysticks/kbd bindings to activate weapons
2006-06-09 20:52:03 +00:00
mfranz
2a20cdecf6 add transparency checkbox 2006-06-09 20:35:44 +00:00
mfranz
66d9bb3d46 add HUD transparency flag 2006-06-09 20:35:10 +00:00
mfranz
6cb7b4d404 add /sim/devel=false setting (this controls some extra widgets in dialogs
that aren't meant for the general audience: the old shadow debug checkbox
in the rendering dialog, and some extra fun sliders in the HUD dialog)
2006-06-08 18:14:52 +00:00
mfranz
daaf1c5879 - fix indentation
- remove shadow devel checkbox, unless /sim/devel is set
2006-06-08 17:21:57 +00:00