- A simple assert() function is added to the globals namespace.
- io.include() marks the target namespace to avoid dependency loops.
If the namespace is marked before the script to be included is
compiled, a parse error leaves the target namespace marked while
the script has not been loaded. This patch fixes this problem.
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.
As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
Features:
- Various configurable styles.
- Working scroll bars, thanks to Tom
- Adequate REPL-ness.
See the wiki for more information!
http://wiki.flightgear.org/Interactive_Nasal_Console
N.B. This makes some (sane) changes to other Nasal files, including
expanding some of the Canvas API.
Add benchmark_time, rank, and print_rank. Modify benchmark to return/
pass-through the values of the function, appending to a vector if there
are multiple executions.
- Calculate bounding box after adding all children.
- Apply rotation after all SVG defined rotations to use correct
center of rotation (as defined in Inkscape)
This (together with the SimGear and FlightGear commits) fixes
the core problems of #1333.
Implement traffic in MapStructure and use it. Various other hacks and/or
cleanup. Feedback required on whether this is a lot better than before.
Also partially revert 9c018d94c4d88dad7476ec250fa3b52024526f4b to add
feature to geo.PositionedSearch: it me._equals is overridden then the
old mechanism is used instead of the new C++ function, so that the
custom equality can be used. (In particular for the Fixes with the
TrafficModel class).
Make fdm listener single-fire, don't listen to /sim/signals/reinit. This
allows the Canvas to stay with the same placement through reinit, after
both the 777 and 747 were having problems. I don't see any reason for
having to recreate it all, and the cleanup function is still there (e.g.
for independent windows, to have their .del() call the ND's .del()).
renamed handle_reinit() -> del()
This also makes sure the /canvas/by-index/canvas[3/4]/ nodes are removed
and then recrated, as well as making sure the MapStructure del() path is
followed and working. Unfortunately the NDs are still blank after reinit.
The old API is not used with newer versions of FG. If an old
version of FG is used, also the according version of fgdata
should be used, which also includes the correct API wrappers.
In time for 3.0. The API is still not fully complete, and not fully
cleaned up, but this is good enough for this release cycle (and it
should offer benefit longer term, if not now -- hopefully performance as
well).
Many thanks to Hooray as well, who has helped prepare things while I
could not, and often suggested ideas.
io.inlude() loads and executes a Nasal file in place, effectively embedding
the script in the calling namespace. The function adds a symbol mark in the
namespace to avoid duplicate loading.
Additionally, in this path:
+ io.basename() & io.dirname(): Convenience functions for managing path
strings. Designed after their unix counterparts.
+ string.normpath(): Improved support for relative paths. It can now handle
paths starting with double dots, like ../../Directory
This require less interaction between Nasal and C++ and
also does not need to create a list of removed children
which was not used anyway. Now it require about 70% less
time to execute.
- move SVG to Canvas directory
- add basic wxradar
- differentiate between track and heading
- improve altitude arc
- add range arcs
- display correct ETA for next waypoint
- get rid of global variables and use instance variables
- identified all important drawing routines and move them into *.draw files
- changed to dynamic loading of *.draw *.model and *.layer files
- implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class
- started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files
- some more work on supporting more than a single ND MFD instance per aircraft
- renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields
- moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...)
- initial MapStructure framework
- aircraft-agnostic NavDisplay class
- preparations for deprecating map.nas
- additions to canvas.map
- preparations for making NDStyles configurable via XML
Replace the temporary UI with real solutions, in the view dialog
(for tooltips/popups) and a new 'input config' dialog accessed via
the file menu.
Make the mouse-cycle popup explicitly optional since some people
strongly dislike it.
* make into singleton class
* make sure FOV changes take place *immediately* when required
* current FOV is scaled with changes, though being preserved: resizing
window and going back ends up with the same FOV
mathlib.c now defines more of these. Remaining items (abs, sgn, min, max)
are likely faster using Nasal than switching to C and back again.
Also add a comment about mod(), clarifying that a native fmod() exists.
- Canvas window placements now use 'id' instead of 'index'...
- Provide Dialog class for backwards compatibilty (but print a
warning that it will be removed)
- Remove 'px' suffix from numbers to be used as valid numbers.
- Automatically update the rotation center if it the according
values are present.
- Fix text only partially set if containing xml entities.
Extend the canvas.Window class to create a simple window decoration
if a type for it (currently every type maps to the same style) is
given. It supports moving the window by dragging inside the title
bar and setting a window title.
Hyde identified a problem where the departure and destination
runway are identical; the logic would detect a 'landing' on
activation and immediately deactivate the FP again.
- Make the A330-MRTT drogues HOT=false so you can't crash into them
- Add offset for the probe on the A-4F
- Correct the deviation due to roll, making it match the piloted aircraft.
Drive off the 'show view names' checkbox in the view dialog for now, this might
evolve into a generic 'on-screen hints' control to avoid an explosion of
GUI checkboxes.
Also add a GUI checkbox (oh the irony...) to disable mouse flight-controls, to
keep AndersG and Emilian happy.
Null the tooltip ID in update-hover, regardless of visibility. Avoids later tooltips when picking other (tooltip-less) pickable objects.
Also add two more mapping models for bools: up-down and down-up.
add a 'heading' mapping mode, normalises to 0..360
support a 'measure text' property used to compute the tooltip size (and hence avoid visual jitter when value is changed)
This is temporary (hopefully!), to allow experimentation with different UX options in the near future. Right now it basically does nothing. As part of this, factor mouse-mode cycling into a separate command, and add some feedback. Feedback mechanism needs work, currently abusing the copilot facility.