The attached patch adds "Hide yoke" to the c172p menu, adjusts the gear spring forces and damping to cause a more tail low attitude sitting on the ground, optimizes vertices and surfaces in c172p.ac, as well as cleaning up the tabs and indents in several xml files.
This is what currently is done in flightgears model loading stage anyway.
Modified Files:
Instruments/dme/dme.xml Instruments/kr87-adf/ki227_228.ac
Models/c172p.ac
-new better panel
-added lights and made them switchable
-doors can be open now (pick animation)
-added some liveries by Brett Harrison
-added paintkit by Brett Harrison
-converted liveries to png
-replaced radio stack with 3d-radios, DME and marker-lights yet missing
-minor bugfixes
-added glass shader with fresnel effect
still work on the interior to do like the seats, walls and so on...
A big step at bringing the default aircraft into the state it actually
deserves.
Features:
- new, accurate exterior modell, modelled with original 3-views by Cessna
- textures with shadow shading
- livery changing sytem over mp
- immatriculation over mp
- glass shader with fresnel effect
- nearly complete 3d-panel
Known Bugs:
- Radio_Stack shines through the fuselage. New 3d radio_stack has yet to be done.
To-Do:
- Suction-Instrument
- Interior with much more details and painting
- Radio_stack
- doors openable
- lights
- fully animation of the gear
- failure system by Erobo
Changes made 19/12/2004
Panel re-oriented
3d Compass shows through windows.
Wing-tips slightly altered.
Changes made 18/12/2004
Prop spinner shortened and widened
Nose area slightly remodelled to fit silouette
Nose texture altered to place lower intake correctly
Nose wheel reduced in size.
Nose leg Oleo guide added (does not rotate - is this correct with real ac?)
Nose wheel Axle added.
Nose wheel fixed to rotate about it's shaft axis.
Windscreen / panel mesh changed so that panel no longer protrudes thru dash
Panel instruments moved to represent the geometries of the real cockpit.
Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit.
Alpha layer added to interior texture to prevent panel showing through seats / yokes.
Interior texture duplicated and mapped to panel only to allow panel to show.
Front seats moved slightly inboard.
Landing light pair added to port wing texture.
Alpah layer added to wing texture to prevent panel showing through.
Texture remapped to Flaps (no shows ribs again).
Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries.
Wing struts thinned in front profile and thickened in side profile.
VHF aerials moved aft to their usual position.
Maingear legs altered so they now join with the fusealage (previously, 20cm gap)
Rear window altered slightly to match silouette.
Rear (white) Navigation Light made to translate with the rudder.
Not yet done: independant landing and taxi lights on port wing
activated with the mouse, but they do respond to the following
properties:
/controls/lights/taxi
/controls/lights/landing
/controls/pitot-heat
/controls/lights/navigation
/controls/lights/beacon
/controls/lights/strobes
- yokes
- carb heat
- throttle
- mixture
- flap switch
- trim wheel
Moved the pilot seat back slightly.
Use LOD more aggressively, so that all the interior detail is skipped
when the viewer is distant.