Clément de l'Hamaide
cad2dc9e06
Fix missing elements in texture declaration in effects files. Fixes bug #1267
2013-11-18 03:17:58 +01:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
Emilian Huminiuc
67a78d6cb5
Missed a couple of effects
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:17 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
...
Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Vivian Meazza
a51cb4a280
Add renderbin to technique
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-16 18:17:59 +00:00
Gijs de Rooy
6c971211b8
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
2011-12-12 17:04:36 +01:00
Vivian Meazza
17c1f39137
New effects
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:40:57 +00:00