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Author SHA1 Message Date
scttgs0
9616dba341 [Textures] Miscellaneous PNG compression 2023-04-23 03:29:52 -05:00
Stuart Buchanan
1079e5f803 Updated random building texture from Benih. 2020-09-12 16:30:01 +01:00
Stuart Buchanan
e3c975f23e Shader Buildings - Remove velux windows
Previously some rood textures included windows.  The transformations
that are now performed to create different roof types distorts these
textures, and in particular makes the roof windows incorrect. This
change simply removes the windows.
2019-12-08 18:47:09 +00:00
Stuart Buchanan
4784a929d7 Instance based random buildings
Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Tuomas Kuosmanen
976713e308 Changes: one new building and matching lightmap,
also resize buildings and lightmap images to 2048 pixels accross.
2012-05-07 00:12:15 +03:00
Vivian Meazza
068e965d20 remove alpha channel
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00