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Author SHA1 Message Date
mfranz
95caf1a918 add livery singleton class that maintains livery XML files.
TODO: allow explicit sorting (currently only alphabetic) and add next()
      and previous() methods
2007-06-04 13:45:23 +00:00
mfranz
6cb769ebf7 in addition to aircraft dialogs from arbitrary paths also allow gui.Dialog
to handle regular dialogs from $FG_ROOT/gui/dialogs/.
Example:   var fps = gui.Dialog.new("fps"); fps.open(); fps.close();
2007-06-04 12:42:29 +00:00
mfranz
fef7057bfc flyby: don't choke on <view>s without <name>, even though these are bugs 2007-06-03 20:54:31 +00:00
mfranz
9a37371eaa document geo.put_model() 2007-05-31 20:19:26 +00:00
mfranz
eb1e986889 whoops ... no comment 2007-05-15 20:46:59 +00:00
curt
203c61aaa1 Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
mfranz
bec64d9c9e s/play-audio-message/play-audio-sample/ 2007-05-15 14:40:58 +00:00
mfranz
436bf87c54 debug.benchmark(): helper function that prints the system time in seconds
for the given function call
2007-05-14 16:28:53 +00:00
mfranz
a9b9c86750 - add Node.getValues() in analogy to Node.setValues(). Returns a hash with
all children, vectors for multiply used names, further hashes for subtrees
  etc. Meant for quickly pulling in config branches where (almost) all values
  are needed.
- usage of "var" keyword and named parameters in other (but not all) funcs
2007-05-14 15:15:00 +00:00
mfranz
02b4dc58e8 geo.nas:
- add put_model() function to place models at given lon/lat. If
  elevation is nil, then it will be put on the surface. The path is
  relative to $FG_ROOT.
- let geo.click_position() and geo.aircraft_position() return copies
  of the Coord class, not just a reference

view.nas: adaptation for geo.nas change; minor changes
2007-05-12 18:38:57 +00:00
mfranz
1a19f8a8e5 - make viewReset reset fly-by view
- cleanup
2007-05-11 21:16:35 +00:00
mfranz
874d55b6e7 simplify by using the props.Node.setBinding() method 2007-05-11 19:02:20 +00:00
mfranz
5f97465d6e - make view_manager singleton class
- simplify lookat wrapper with a call()
- cosmetics
2007-05-11 18:59:34 +00:00
mfranz
47d675bfd5 - make the HUD and the data class singleton classes
- use var everywhere, cosmetics
2007-05-11 18:04:51 +00:00
mfranz
c54fbb1e39 _c should be a valid function from the beginning 2007-05-11 18:03:44 +00:00
mfranz
d92ae39349 - skip DOCTYPE
- optional attr prefix in xml.dump
2007-05-11 15:44:16 +00:00
mfranz
8befda2655 whoops ... forgot one "arg" fix 2007-05-10 17:37:28 +00:00
mfranz
e22a4086ff "fixed" the "arg bug". (Wasn't really a bug, just old-style Nasal code
that doesn't work with new nasal. :-)
2007-05-10 17:33:28 +00:00
mfranz
80fd0740e5 new commands:
debug.color(bool)                 turns terminal colors on/off
  debug.tree(property="", mode=1);  dumps property tree in flat
                                    mode (0) or space indented mode (1).

Flat tree mode is similar to props.debug(), but colored, and it outputs
all attribute flags and the number of attached listeners.
2007-05-09 17:31:45 +00:00
mfranz
3b6a79ee8b - use Nasal's rethrow capabilities
- remove redundant lines
2007-05-08 22:21:34 +00:00
mfranz
072610c001 aircraft.steering: redefine the controls.applyBrakes() wrapper, too.
If this isn't what the aircraft developer wants, then s/he can still
redefine it again afterwards.
2007-05-08 14:22:54 +00:00
mfranz
6b533c19a9 add class that implements differential braking with rudder input 2007-05-08 09:52:13 +00:00
mfranz
f7a9ef4d37 - use heading instead of last course (works better in curves)
- stop at crash
2007-05-05 21:36:31 +00:00
mfranz
d225de2aea fix behavior for begin and end of replay 2007-05-05 15:07:54 +00:00
mfranz
c13914937e make "terrain-elevation" wrapper more efficient 2007-05-05 10:09:13 +00:00
mfranz
d4e030f9c6 - don't update when aircraft stays within threshold distance
- randomize left/right, better parameters
- don't reset on pause
2007-05-04 22:48:40 +00:00
mfranz
66f9e552ba - first stab at fly-by view mode
- hack for the panView functions: work in paused mode, too!
2007-05-04 18:01:26 +00:00
mfranz
9785ce8e36 - make stepView robuster and view order changeable (via view.views vector)
- de-classify view.point
2007-05-04 17:19:31 +00:00
mfranz
9f1bc7efeb add "terrain-elevation" utility function 2007-05-03 22:09:34 +00:00
mfranz
d9b0226d30 - add process_file() function (still reads the whole file into memory)
- handle "processing instructions"
- don't gobble leading spaces in non-cdata data sections
- minor fixes, cosmetics, documentation changes
2007-05-03 15:56:59 +00:00
mfranz
af56aed55e simple xml parser that allows to read non-fgfs-standard xml files such as
those from traffic manager and AI, so that it will later be possible to
load the data into the UFO Scenery Object Editor, to visualize and edit
parking positions, taxiing routes etc. The parser also allows to suck
arbitrary (simple) XML data files into fgfs from Nasal context.

In the long run the non-standard XML files in fgfs shall, of course, be
converted to standard format, in which no data may be stored in attributes.
2007-05-02 20:55:54 +00:00
mfranz
24b8156e9f HUD: only consider i/I/H presses when a HUD is displayed 2007-05-01 19:36:41 +00:00
mfranz
1e446a26ae setlistener(): don't drop calls with invalid property -- the c++ side
outputs a nice error message in this case
2007-04-27 15:52:54 +00:00
mfranz
944e6a8548 in debug levels "debug" and "bulk" output listener id, file name, and
line-number for every setlistener() wrapper call. This allows to identify
listeners later by their id.
2007-04-27 14:27:01 +00:00
sydadams
bafa93e8fd Added volume control to the atc-chatter 2007-04-19 04:42:20 +00:00
mfranz
47f5e58005 can't hurt to initialized light.endstate (state after number of sequences) 2007-04-06 21:53:46 +00:00
mfranz
5471f0cd5b - remove hack around Nasal bug, which is already fixed
- add second optional argument to light.blink() method, which
  defines which state should be set after the end of the sequences
  (defaults: 0)
2007-04-06 21:33:22 +00:00
mfranz
c331a49dea add optional argument to blink() method:
blink()  ... set signal generator to unlimited blinking
blink(3) ... set signal generator to blinking only 3 sequences
             after turning the switch on.
2007-04-06 20:03:47 +00:00
mfranz
38c170baa5 props.copy: add third argument that, if set, also copies the node attributes 2007-04-04 14:44:13 +00:00
mfranz
2893846dea - add <abort> group (like <exit> but works when <error>s are still made)
- rename <interval> to <wait>
- add <step-time> and <exit-time> on the <tutorial> level for default
  step iteration and exit time
- let <init>, <step>, <error>, <end>, <abort> share handler for
  <marker>, <set>, <view>, <nasal>
2007-03-30 20:24:26 +00:00
andy
3bcfb0624a Add soft-coded utilites to the "io" and "math" modules. The math
stuff is, for the most part, already available in the geo module; but
it's small and this naming matches the evolvoing "standard nasal
library".
2007-03-29 22:09:25 +00:00
andy
3bcb193cb9 Fix symbol lookup issue via a caller() hack. Not sure what the
underlying problem is, but this allows fpsDisplay() to be called both
as a command handler and as a function.
2007-03-29 19:32:59 +00:00
mfranz
de80a63ae6 don't rely on the existence of an "arg" pointer 2007-03-29 18:39:10 +00:00
mfranz
abaa43a1a5 add function to reload Nasal module at runtime. Very convenient for
development. The file must be an XML file with Nasal between a
header/footer. It's a good idea to give it a *.nas extension, so
that editors choose the Nasal syntax coloring.

  <PropertyList><script><![CDATA[

  ... here goes the Nasal code ...

  ]]></script></PropertyList>
2007-03-29 15:00:04 +00:00
mfranz
88b81056e1 - make fuel checkbox/slider "live"
- add two dialog helper functions dialog_apply() and dialog_update()
2007-03-29 14:50:27 +00:00
mfranz
44bb7bb192 reload XML dialogs on gui-reinit 2007-03-28 20:35:12 +00:00
mfranz
6fdf07b79e reverting; just saw why I hadn't turned it on 2007-03-27 18:02:12 +00:00
mfranz
bf1f438380 make the screen.log window keep the position it was dragged to 2007-03-27 17:48:16 +00:00
mfranz
bcb244be92 use <hrule/> without dummy children 2007-03-26 15:26:23 +00:00
mfranz
c09c7ac5c6 When loading a dialog, first close it, then remove the whole branch,
then load, and finally open the dialog again if it was open at the
beginning. That way it's easy to edit and to update a Nasal-loaded
XML dialog.
2007-03-25 10:00:53 +00:00