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fgdata
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Erik Hofman
fdb76cb689
Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
2017-03-25 14:34:19 +01:00
Thorsten Renk
c1e7703d78
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00