Stuart Buchanan
0581ad323d
GUI Cleanup from Michael HABARTA. Part 2
2015-03-14 23:03:31 +00:00
Thorsten Renk
9369073c5a
Auto-adjust ground wetness to maximum of noise-spike filtered rain-norm or user-set wetness
2014-11-07 10:31:19 +02:00
Thorsten Renk
ce334404b1
Exposed the moonlight shader effect in the GUI
2013-11-22 09:47:43 +02:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
55c599c8ca
Atmospheric Light Scattering specific environment settings are only active when the rendering framework is on
2013-04-09 09:14:50 +03:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Stuart Buchanan
9281025930
Clean up Environment Setting dialog.
2012-09-19 10:22:30 +01:00
Gijs de Rooy
b950ff1e6e
Fix automated METAR snow line.
2012-08-11 19:56:29 +02:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00