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Author SHA1 Message Date
mfranz
10ca74fc83 - make dir entry an input field
- make title & button text separately settable
- sequential numbers for clones rather than random numbers
2007-06-17 15:27:33 +00:00
mfranz
75a2b57a83 - move dialog registration to the Dialog class
- fix documentation
2007-06-15 16:22:13 +00:00
mfranz
57b8debf7e - Dialog: add optional third arg: dialog name (by default taken from the
dialog's <name> entry)
- FileSelctor: new class derived from Dialog. It clones the file-select
  dialog and reports chosen files/dirs via callback function.
2007-06-14 23:19:43 +00:00
mfranz
a1fd54cfdf aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg
debug.nas, tutorial.nas: adapt for abs. paths
fuel.nas: cleanup
screen.nas: don't remove listeners -- that's done automatically by removind
    the node in NasalSys.cxx
xml.nas: minor documentation fix
2007-06-12 16:20:55 +00:00
mfranz
6cb769ebf7 in addition to aircraft dialogs from arbitrary paths also allow gui.Dialog
to handle regular dialogs from $FG_ROOT/gui/dialogs/.
Example:   var fps = gui.Dialog.new("fps"); fps.open(); fps.close();
2007-06-04 12:42:29 +00:00
andy
3bcb193cb9 Fix symbol lookup issue via a caller() hack. Not sure what the
underlying problem is, but this allows fpsDisplay() to be called both
as a command handler and as a function.
2007-03-29 19:32:59 +00:00
mfranz
de80a63ae6 don't rely on the existence of an "arg" pointer 2007-03-29 18:39:10 +00:00
mfranz
88b81056e1 - make fuel checkbox/slider "live"
- add two dialog helper functions dialog_apply() and dialog_update()
2007-03-29 14:50:27 +00:00
mfranz
44bb7bb192 reload XML dialogs on gui-reinit 2007-03-28 20:35:12 +00:00
mfranz
bcb244be92 use <hrule/> without dummy children 2007-03-26 15:26:23 +00:00
mfranz
c09c7ac5c6 When loading a dialog, first close it, then remove the whole branch,
then load, and finally open the dialog again if it was open at the
beginning. That way it's easy to edit and to update a Nasal-loaded
XML dialog.
2007-03-25 10:00:53 +00:00
mfranz
269396c421 - remove tutorial dialogs from gui.nas and create a new XML dialog
$FG_ROOT/gui/dialogs/tutorial.xml. It combines the former selection
  and description dialogs, which makes browsing much more pleasant.
  No more switching back and forth between the two old dialogs. Also,
  the <list> box can handle a bigger number of tutorials than the
  <combo> box could.
- remove comments from the top of tutorial.nas. The documentation is
  now $FG_ROOT/Docs/README.tutorials
2007-03-24 20:56:40 +00:00
mfranz
7f375cf76c s,/sim/tutorial,/sim/tutorials, 2007-03-24 13:32:15 +00:00
mfranz
ad8048627d add Dialog.namespace() method, which returns the XML dialog's namespace
if the dialog is open and contains embedded <nasal>, or nil otherwise.
This can be used to call dialog functions.
2007-02-26 11:00:04 +00:00
mfranz
2987f9660f let Shift-Space open property browser 2007-02-24 10:16:26 +00:00
mfranz
cb25691c03 call setWeightOpts on reset, too 2007-01-31 21:37:14 +00:00
mfranz
003ba28784 make sure that setWeightOpts isn't called before fuel.nas' init fdm listener.
This is a bit hackish and needs to be reconsidered.
2007-01-31 21:13:16 +00:00
mfranz
cb9361b067 showHelpDialog: automatically split the contents of a <line> block at
newlines
2006-12-06 00:24:48 +00:00
mfranz
76e6f5247a disable joystick info dialog if no js available 2006-10-21 10:19:24 +00:00
mfranz
82c4dd05ed - replace indentation tabs with spaces
- fix sliders: revisions 1.43/1.44 had introduced a mandatory <min-lb>;
  if that was missing, a slider without handle was generated, and a click
  on the slider lead to a crash.
  -> check for both <min-lb> and <max-lb> and set default values
     0, respectively 100

  var min = w.getNode("min-lb", 1).getValue();
  var max = w.getNode("max-lb", 1).getValue();
  slider.set("min", min != nil ? min : 0);
  slider.set("max", max != nil ? max : 100);
2006-10-17 19:22:36 +00:00
mfranz
aad61698ff fix property_browser() 2006-08-27 19:27:21 +00:00
andy
d9ff131805 Oops, wrong sense of create predicte. Melchior was peeved. 2006-08-27 16:45:54 +00:00
andy
e2de2b4093 Melchior discovered an interpreter bug that is fixed (or seems to be
-- I need to verify) in current Nasal CVS.  Commit a workaround for
now.  Basically: don't return a tail call from a foreach.
2006-08-27 16:22:06 +00:00
mfranz
1f57ea72b4 a global symbol must not only *contain* __dlg:property_browser, but
start with it. ("__dlg:" is the namespace prefix for Nasal embedded
in XML dialogs. Subsequent property browsers get a random number added.)
2006-08-26 13:23:06 +00:00
mfranz
74b5436cde call Dialog.load() from the new() constructor already 2006-08-25 20:13:58 +00:00
andy
b6fb9d031a Further augment the weight subsystem so that weights can be tagged with
tank indices, so that changing drop tanks automatically modifies the
corresponding FDM tank capacity (and load, if it is too high).

Add the new tank stuff to the harrier config, along with a few new
items (e.g. AMRAAMs on the outboard pylons) that aren't in the 3D
model yet, but correspond to actual usage.
2006-08-25 19:59:05 +00:00
andy
3e268e394c [Yes, Andy's writing code again. The world is ending.]
An IRC discussion about shavlir's (really nice) harrier model showed
that it had its own version of something like the Fuel & Weight
dialog, developed because the existing subsystem only supported
sliders and not "combo box" style selection for specific external
stores.  That seemed sub-optimal, so I spent a few hours extending the
F&W dialog to do this and forward-ported the harrier to use it.

Check the harrier-set.xml file for an example.  Basically, the weight
dialog reads a list of options for each weight listed under
/sim/weight[n] and manages a "selected" proprty telling us which one
is in use.  The FDM code can then read out the weight-lb property as
before, and the model animations can use the selected option to
predicate drawing the appropriate 3D content.  It seems to work pretty
well.
2006-08-24 22:29:16 +00:00
mfranz
8aa5947e7a - move bo105's Dialog class here; replaces gui.loadXMLDialog()
- fix indentation
2006-08-24 16:32:09 +00:00
mfranz
d583bbcb4f - add property browser opening function
- open browser for each /browser[] property
- add Widget.setBinding() function to simplify dialog generation, and
  convert the dialogs to use it
2006-08-24 12:44:14 +00:00
mfranz
ae6108de80 add n/N key binding (is it really called "finer" and "coarser"?) 2006-08-09 14:01:53 +00:00
mfranz
0246507821 fix indentation 2006-07-20 17:52:55 +00:00
mfranz
ac2225a65f add function that loads dialogs from XML files
(aircraft may prefer to use such dialogs to Nasal-generated ones)
2006-07-14 16:03:43 +00:00
mfranz
1c7e2b404a remove workaround for broken continue 2006-07-03 05:59:24 +00:00
mfranz
249dbd3303 the harrier triggers a Nasal bug: "continue" doesn't execute the "for"
loop's reinitialization part. We have to do that manually for now, or
get caught in an endless loop, until fgfs has mercy and segfaults.
2006-05-25 18:31:00 +00:00
mfranz
af04d04e79 fix rarely occurring bug: if the node isn't initialized, then cap is nil
and can't be compared with a scalar, but only with nil itself
2006-05-12 06:54:16 +00:00
mfranz
35f76bab96 delay menu disabling a bit for props.nas to be able to catch up (?)
(sometimes the AP menu entry didn't get enabled when it should)
2006-04-06 09:49:49 +00:00
mfranz
357dfb3934 move gui styles from /sim/gui[n] to /sim/gui/style[n] to make /sim/gui
free for other gui related properties
2006-03-09 23:05:08 +00:00
mfranz
3e98f8353c cosmetics 2006-02-24 15:54:45 +00:00
mfranz
fa37af573c - let menuEnable() consider all <name>s
- always disable tutorial-stop; enable tutorial-start if tutorial available
- don't call the tutorial selector "Wizard 1/2". There is only one tutorial
  selector, the next dialog is already part of the tutorial. Also, the dialogs
  don't guide you through multi-dialog setup, which is what "wizards" normally
  stand for.
- use tutorial name as dialog title
- set button shortcuts (default == return, esc)
- make esc go back to select dialog
- beautify sliders & some other tweaks
2006-02-24 11:11:09 +00:00
mfranz
d9bbddfe3d - make menuEnable() operate on all menus/items with that name (don't stop
when the first was found)
- disable tutorial entries if no tutorial is available
2006-02-23 18:52:32 +00:00
mfranz
ceeb9503f8 Stuart BUCHANAN:
Nasal/XML based tutorial system
2006-02-22 17:03:42 +00:00
mfranz
6462caf7a4 help dialogs: add '+' keydef (let ATC repeat last message) 2006-02-11 10:33:16 +00:00
mfranz
525abca88d use setlistener()'s 3rd argument to open the fps display initially 2006-02-02 18:04:59 +00:00
mfranz
1ee5cea2f9 revert for now: there's one nasal interpreter problem left to solve first 2006-01-30 15:35:00 +00:00
mfranz
40621a028f use optional setlistener() arg 2006-01-30 15:04:42 +00:00
mfranz
a1746e9f77 re-position FPS display on window resizing 2006-01-28 11:17:04 +00:00
mfranz
e6ba63050e open fps dialog initially 2005-12-21 10:41:22 +00:00
mfranz
523b81e317 globals.nas: add _setlistener wrapper (needs to be used in INIT style
functions when used in $FG_ROOT/Nasal/*.nas, because it
             depends on props.nas being available; no restrictions in
             aircraft files, where it will proof most useful

gui.nas:     replace inefficient FPS display polling loop with listener
             callback
2005-12-16 19:15:08 +00:00
mfranz
df6d7171a6 - fps.xml: revive the traditional font color (a bit brighter than pure red)
- gui.nas: use 4-space indents like the rest of the file; waste slightly less
           cycles: checking for the property shouldn't be done in a loop at
           all, it only serves as a temporary solution
2005-12-16 12:14:43 +00:00
mfranz
fbd735408d implement frame rate display as transparent & draggable dialog
(ordered by Curt as Christmas present :-)
2005-12-15 22:00:31 +00:00
mfranz
defedcc961 use <hrule> instead of fake line; clean-up 2005-12-11 15:38:35 +00:00
mfranz
b8886814ec Access menu entries by their name. This way we can avoid fragile absolute
paths. (The label text isn't suitable for this, because it's subject to
translation.)
2005-12-09 10:34:43 +00:00
mfranz
7e982f91c2 disable "Autopilot" menu when using KAP140 2005-12-08 22:51:23 +00:00
mfranz
9af4695c3c - enable "Fuel & Payload" menu entry when YASim FDM is used
- indentation fix
2005-12-06 17:57:41 +00:00
andy
8a3d81fe0e Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:35:07 +00:00
mfranz
7a3799a241 use gui-redraw fgcommand 2005-11-09 17:17:51 +00:00
mfranz
a3984ccabd make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking
(Reminder: --aircraft=bo105 ... press Ctrl-C  :-)
2005-11-05 14:19:53 +00:00
mfranz
8c1e2a6499 make hrule thickness consistent with all other dialogs 2005-10-21 15:36:33 +00:00
andy
ca5982c16c From Vassilii Khachaturov: pop up a user-visible dialog when the FDM doesn't
support dynamic fuel/W&B.
2005-10-18 20:15:04 +00:00
mfranz
dc45f751bf - consider F10/F9 key changes in help screens
- put hrule under titlebar
2005-07-13 11:30:32 +00:00
mfranz
02ca61961d allow to cycle through available styles 2005-07-13 10:56:42 +00:00
mfranz
4d185f250c - add gui.Widget.setFont(name, size=13, slant=0) method, and use it in
material.nas (fly the bo105 and press Ctrl-c to see font & color changes)
- use new Nasal feature:  i=i+1 --> i+=1
2005-05-03 13:45:33 +00:00
mfranz
c1be4e53b2 add gui.Widget.setColor() method: takes red/green/blue as mandatory, and
alpha value as optional argument (default: 1)
2005-05-02 16:00:13 +00:00
mfranz
da9b28ea6e consider new keys: w/W is now +/- warp, while m/M is richer/leaner mixture 2005-04-20 12:19:27 +00:00
ehofman
ec8742bd65 Melchior FRANZ:
Implement simple help system with global and aircraft specific dialogs:

The gui.nas changes have been discussed with Andy. All ac have a help dialog,
but some are empty. (This wouldn't have been necessary, as the system falls
back to the "Common Aircraft Keys" if an aircraft has no help defined, but an
empty dialog is less confusing and encourages to be filled with interesting
information.   :-)    I scanned all aircraft files for interesting performance
data and added some to the dialogs (stall speed, etc.) The Concorde and the
p51d have (over?)complete dialogs and can serve as examples. The format is
documented in $FG_ROOT/Nasa/gui.nas.

There is also a couple of other, minor fixes.

The following files have ugly MSDOS line endings:

  $FG_ROOT/Aircraft/Hunter/hunter{-2tanks,}-set.xml
  $FG_ROOT/Aircraft/A380/A380-set.xml


The Concorde-jsbsim.nas file is a useless copy of the real */nas file, which is
in Nasal/. I'was debugging the Concorde and wondered why changes to this file
had no effect ...
(Fixed Concorde in the help-ac.diff patch: don't use "interpol" keyword as
variable.)
2005-04-19 13:43:44 +00:00
andy
ca0fa1c427 Changes from Melchior to make use of the spiffy new format feature in
the text widget; and a props.getPath() method.
2005-03-26 22:15:26 +00:00
andy
acb17eccc9 Really fun (and surprisingly easy) hack: a fuel and weight
configuration dialog box which automagically adapts itself to
aircraft configuration.  Only the A-4 and Cherokee are set up
currently.
2004-05-15 21:50:51 +00:00
andy
42cd87bbfe The cached tip dialog broke when layout management went in (previous
x/y/width/height values went into the calculation for the next popup,
and things got iteratively worse due to padding issues).  But the
good news is that this whole subsystem is vastly simpler when
implemented with the new interface.
2004-05-12 18:41:29 +00:00
andy
b2909de010 New Nasal code, with lots of input binding handlers in controls.nas.
Move the "tip popup" code from view.nas to a new gui.nas module, and
  make it generically useful.
Wire up flap steppings for the 747 as an example of per-aircraft
  flaps.
Realtime-based property slewing, to eliminate dependence of trim and
  view direction rates on frame rate.
2003-12-22 20:05:18 +00:00